[Bf-extensions-cvs] SVN commit: /data/svn/bf-extensions [598] trunk/py/scripts/addons: rename planes from images to object_planes_from_images.py
Brendon Murphy
meta.androcto1 at gmail.com
Sat Apr 17 16:55:24 CEST 2010
Revision: 598
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-extensions&revision=598
Author: meta-androcto
Date: 2010-04-17 16:55:24 +0200 (Sat, 17 Apr 2010)
Log Message:
-----------
rename planes from images to object_planes_from_images.py
now in the Object category.
*note this cleans Add_Mesh so only add_mesh scripts are in that category.
part of add mesh clean up for adding recall function.
Added Paths:
-----------
trunk/py/scripts/addons/object_planes_from_images.py
Removed Paths:
-------------
trunk/py/scripts/addons/add_mesh_planes_from_images.py
Deleted: trunk/py/scripts/addons/add_mesh_planes_from_images.py
===================================================================
--- trunk/py/scripts/addons/add_mesh_planes_from_images.py 2010-04-17 13:55:35 UTC (rev 597)
+++ trunk/py/scripts/addons/add_mesh_planes_from_images.py 2010-04-17 14:55:24 UTC (rev 598)
@@ -1,505 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-"""
-This script imports images and creates Planes with them as textures.
-At the moment the naming for objects, materials, textures and meshes
-is derived from the imagename.
-
-One can either import a single image, or all images in one directory.
-When imporing a directory one can either check the checkbox or leave
-the filename empty.
-
-As a bonus one can choose to import images of only one type.
-Atm this is the list of possible extensions:
-extList =
- ('jpeg', 'jpg', 'png', 'tga', 'tiff', 'tif', 'exr',
- 'hdr', 'avi', 'mov', 'mp4', 'ogg', 'bmp', 'cin', 'dpx', 'psd')
-
-If someone knows a better way of telling if a file is an image which
-Blender can read, please tell so ;)
-
-when importing images that are allready referenced they are not
-reimported but the old ones reused as not to clutter the materials,
-textures and image lists.
-Instead the plane gets linked against an existing material.
-
-If one reimports images but chooses different material/texture mapping
-new materials are created.
-So one doesn't has to go through everything if one decides differently
-after importing 236 images.
-
-It also has an option to translate pixeldimensions into Blenderunits.
-"""
-
-bl_addon_info = {
- 'name': 'Add Mesh: Planes from Images',
- 'author': 'Florian Meyer (testscreenings)',
- 'version': '0.7',
- 'blender': (2, 5, 2),
- 'location': 'View3D > Add Mesh > Planes from Images',
- 'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
- 'Scripts/Add_Mesh/Planes_from_Images',
- 'description': 'Imports images and creates planes' \
- ' with the appropiate aspect ratio.',
- 'category': 'Add Mesh'}
-
-import bpy
-from bpy.props import *
-from os import listdir
-from mathutils import Vector
-
-
-EXT_LIST = {
- 'jpeg': ['jpeg', 'jpg', 'jpe'],
- 'png': ['png'],
- 'tga': ['tga', 'tpic'],
- 'tiff': ['tiff', 'tif'],
- 'exr': ['exr'],
- 'hdr': ['hdr'],
- 'avi': ['avi'],
- 'mov': ['mov', 'qt'],
- 'mp4': ['mp4'],
- 'ogg': ['ogg', 'ogv'],
- 'bmp': ['bmp', 'dib'],
- 'cin': ['cin'],
- 'dpx': ['dpx'],
- 'psd': ['psd']}
-
-
-# Apply view rotation to objects if "Align To" for new objects
-# was set to "VIEW" in the User Preference.
-def apply_view_rotation(ob):
- context = bpy.context
- align = bpy.context.user_preferences.edit.object_align
-
- if (context.space_data.type == 'VIEW_3D'
- and align == 'VIEW'):
- view3d = context.space_data
- region = view3d.region_3d
- viewMatrix = region.view_matrix
- rot = viewMatrix.rotation_part()
- ob.rotation_euler = rot.invert().to_euler()
-
-
-# Create plane mesh
-def createPlaneMesh(dimension, img):
- # x is the x-aspectRatio.
- x = img.size[0] / img.size[1]
- y = 1
-
- if dimension[0]:
- x = (img.size[0] * (1.0 / dimension[1])) * 0.5
- y = (img.size[1] * (1.0 / dimension[1])) * 0.5
-
- verts = []
- faces = []
-
- v1 = (-x, -y, 0)
- v2 = (x, -y, 0)
- v3 = (x, y, 0)
- v4 = (-x, y, 0)
-
- verts.append(v1)
- verts.append(v2)
- verts.append(v3)
- verts.append(v4)
-
- faces.append([0, 1, 2, 3])
-
- return verts, faces
-
-
-# Create plane object
-def createPlaneObj(img, dimension):
- scene = bpy.context.scene
-
- verts, faces = createPlaneMesh(dimension, img)
-
- me = bpy.data.meshes.new(img.name)
- me.from_pydata(verts, [], faces)
- me.update()
-
- plane = bpy.data.objects.new(img.name, me)
- plane.data.add_uv_texture()
-
- scene.objects.link(plane)
- plane.location = scene.cursor_location
- apply_view_rotation(plane)
-
- return plane
-
-
-# Check if a file extension matches any
-# valid (i.e. recognized) image/movie format.
-def isImageFile(extension):
- for ext, ext_list in EXT_LIST.items():
- if extension in ext_list:
- return True
-
- return False
-
-
-# Get imagepaths from directory
-def getImageFilesInDirectory(directory, extension):
- import os
-
- # Get all files in the directory.
- allFiles = listdir(directory)
- allImages = []
-
- extensions = []
-
- # Import all images files?
- if extension == '*':
- all = True
-
- else:
- all = False
- # Get the possible extensions
- extensions = EXT_LIST[extension]
-
- # Put all image files in the list.
- for file in allFiles:
- # Get the file extension (includes the ".")
- e = os.path.splitext(file)[1]
-
- # Separate by "." and get the last list-entry.
- e = e.rpartition(".")[-1]
-
- # Convert to lower case
- e = e.lower()
-
- if (e in extensions
- or (all and isImageFile(e))):
- allImages.append(file)
-
- return allImages
-
-
-# Get image datablock from the (image's) filepath.
-def getImage(path):
- img = []
-
- # Check every Image if it is already there.
- for image in bpy.data.images:
- # If image with same path exists take that one.
- if image.filename == path:
- img = image
-
- # Else create new Image and load from path.
- if not img:
- name = path.rpartition('\\')[2].rpartition('.')[0]
- img = bpy.data.images.new(name)
- img.source = 'FILE'
- img.filename = path
-
- return img
-
-
-# Create/get Material
-def getMaterial(tex, mapping):
- mat = []
-
- # Check all existing materials.
- for material in bpy.data.materials:
- # If a material with name and mapping
- # texture with image exists, take that one...
- if (material.name == tex.image.name
- and tex.name in material.texture_slots
- and material.mapping == mapping):
- mat = material
-
- # ... otherwise create new one and apply mapping.
- if not mat:
- mat = bpy.data.materials.new(name=tex.name)
- mat.add_texture(tex, texture_coordinates='UV', map_to='COLOR')
- mat.mapping = mapping
- mat.name = tex.name
-
- return mat
-
-
-# Create/get Texture
-def getTexture(path, img):
- tex = []
-
- # Check all existing textures.
- for texture in bpy.data.textures:
- # If an (image)texture with image exists, take that one...
- if (texture.type == 'IMAGE'
- and texture.image
- and texture.image.filename == path):
- tex = texture
-
- # ... otherwise create a new one and apply mapping.
- if not tex:
- name = path.rpartition('\\')[2].rpartition('.')[0]
- tex = bpy.data.textures.new(name=name)
- tex.type = 'IMAGE'
- tex = tex.recast_type()
- tex.image = img
-
- return tex
-
-
-# Custom material property - get
-def mapget(self):
- """Custom property of the planes_from_images addon."""
- mapping = []
- mapping.append(self.shadeless)
- mapping.append(self.transparency)
- mapping.append(self.alpha)
- mapping.append(self.specular_alpha)
- mapping.append(self.transparency_method)
-
- if (self.texture_slots[0]
- and self.texture_slots[0].texture.type == 'IMAGE'
- and self.texture_slots[0].texture.image):
- mapping.append(self.texture_slots[0].texture.image.premultiply)
-
- else:
- mapping.append("no image")
-
- return mapping
-
-
-# Custom material property - set
-def mapset(self, value):
- self.shadeless = value[0]
- self.transparency = value[1]
- self.alpha = float(value[2])
- self.specular_alpha = float(value[3])
- self.transparency_method = value[4]
-
- if (self.texture_slots[0]
- and self.texture_slots[0].texture.type == 'IMAGE'
- and self.texture_slots[0].texture.image):
- self.texture_slots[0].texture.image.premultiply = value[5]
-
-
-bpy.types.Material.mapping = property(mapget, mapset)
-
-
-def main(filePath, options, mapping, dimension):
- images = []
- scene = bpy.context.scene
-
- # If "Create from Directory" (no filename or checkbox) ####
- if options['dir'] or not filePath[1]:
- imageFiles = getImageFilesInDirectory(filePath[2], options['ext'])
-
- # Check if images are loaded and put them in the list.
- for imageFile in imageFiles:
- img = getImage(str(filePath[2]) + "\\" + str(imageFile))
- images.append(img)
-
- # Deselect all objects.
- bpy.ops.object.select_all(action='DESELECT')
-
- # Assign/get all things.
- for img in images:
- # Create/get Texture
- tex = getTexture(img.filename, img)
-
- # Create/get Material
- mat = getMaterial(tex, mapping)
-
- # Create Plane
- plane = createPlaneObj(img, dimension)
-
- # Assign Material
- plane.data.add_material(mat)
-
- # Put Image into UVTextureLayer
- plane.data.uv_textures[0].data[0].image = img
- plane.data.uv_textures[0].data[0].tex = True
- plane.data.uv_textures[0].data[0].transp = 'ALPHA'
- plane.data.uv_textures[0].data[0].twoside = True
-
- plane.selected = True
- scene.objects.active = plane
-
- # If "Create Single Plane" (filename and is image)
- else:
- # Deselect all objects.
- bpy.ops.object.select_all(action='DESELECT')
-
- # Check if image is loaded.
- img = getImage(filePath[0])
-
- # Create/get Texture
@@ Diff output truncated at 10240 characters. @@
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