<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi Alexander<br><br>It will depends on what level the studets is. Like you won't describe how
<br>to grab, scale and so on which is basics to a advanced student.<br><br>But I always put as much detail in my tutorials. The worse is to assume<br>someone know stuff.<br><br>If you unsure it will help to put in a lot of detail then the board can
<br>see to what extend you know blender.<br><br>Regards<br><br>Willem</blockquote><div><br>Thank you for the reply.<br>Does tutorial have to cover all areas of Blender (modeling, rigging, animation, physics, etc.) or can I create detailed tutorial for particular area only?
<br>I use Blender to create art assets for my video game (I use Dark Places engine instead of BGE though) I have been working on and I create everything (except of 2d art) in Blender - static models, animated models, level geometry, etc. So I would say that is my area of expertise :)
<br><br>Yours sincerely,<br>Alexander Zubov.</div></div>