[Bf-education] Blender for kids

Knapp magick.crow at gmail.com
Wed Aug 12 22:11:20 CEST 2015


I think that if you explain date types well, then it is easy for them.
Explaining that you have objects and things that you can do with these
objects is the first step.
Then give concrete examples. No need to get into the technical details.
Whole numbers VS number with point in them is good enough.Or lists and
dictionary are also easy when explained in simple terms. Of course the age
of the kids makes a huge difference.


On Wed, Aug 12, 2015 at 9:40 PM, Monique <m.dewanchand at atmind.nl> wrote:

> Hello Peter,
>
> Thank you for sharing.
> When it comes to python, personally I wouldn't start with explaining data
> types. I've seen some kids struggle with this.
>
> What is your experience?
>
> Rgds,
> Monique
>
> Op 11/08/15 om 22:02 schreef Peter Koppatz:
>
> Hi Monique,
>
>
> Past months I've been asked to give Blender workshops to kids between 8
> and 16 years old. I searched for Blender teaching material but couldn't
> find much. I decided to use some simple models from Blendswap and hide
> the majority of buttons in the UI. Surprisingly this worked better than
> expected.
> The kids were very enthusiastic and could perform the tasks pretty well.
> At the end I was asked how kids could continu learning Blender.
>
> This motivated me to start an open website/platform in NL to teach kids
> more on technology, especially Blender & Python. But what is a good
> format for teaching Blender to kids?
> Can we teach Blender to kids in a same manner as kids are thaught math
> or grammar?
> Are there tutorials or program lessons available for kids?
> Is anyone working on this and willing to cooperate?
>
>
> The „Python Software Verband (PySV)" started in 2013 a programming contest
> for kids in Germany[1]. I have written a collection of tutorials to teach
> and prepare interested kids. The focus is programming with Python! There
> was always a great interest in using and translating the existing german
> version. So I started to reorganize the course material and switched to use
> the english version as a master. Now other people can translate the english
> version to other languages. The course material is available at
> bitbucket[2], and Transifex[3] is used for translations. The prototype of
> the new multilingual version is available at http://pymove3d.sudile.com.
> The new structure and the translation is a work in progress, and a little
> bit a mess, because my english is very poor. Nevertheless you could either
> help to finish and develop the existing material or improve the english
> version or use parts of the course material as you like. There are also
> some open problems due to the course material in different languages. I
> have some ideas but not a real solution e. g.  for short videos and
> screenshots (with text added on the images). SVG could be a solution.
> Suggestions and help is always appreciated.
>
> If you have further questions, ask me.
>
> Kind regards,
>
> Peter
>
> [1] http://pymove3d.pysv.org/ (German only)
> [2] https://bitbucket.org/pkoppatz/pymove3d-en
> [3] https://www.transifex.com/pysv/
>
>
> Kind regards,
> Monique Dewanchand
> At Mind
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-- 
Douglas E Knapp, MSAOM, LAc.
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