[Bf-education] Blender and Kinect
matt.howarth at puppetman.net
Sun Nov 9 10:35:15 CET 2014
it does sound like a great idea. I'm working with The Backstage Academy
in the UK and one of the things I aim to develop with them is a
real-time kinect interface to use it to help create real-time graphics
for live performance.
Mail me directly if you'd like to discuss a collaboration further.
On 08/11/2014 10:27, Fahd Arshad wrote:
> I am a software engineering student from Pakistan. I have selected 3D
> modeling using kinect for my final year project. I have been looking
> around various 3d software which can assist me and i found blender at
> the top of my list.
> It would be an amazing experience if i could work on one of the best
> open source projects and somehow contribute to it in what ever way i can.
> The Idea:
> We are looking to develop a plugin for blender, the user will be able
> to scan any 3d object with the help of Kinect v2 and the model would
> be transferred to blender, after this the kinect would allow the user
> to manipulate the 3d object in Blender's 3d space with the help of
> gestures. Once the user is satisfied with what ever he wanted to make,
> blender would convert the object into .stl or .obj format which will
> create a 3d printing file format. Hence you will be able to create an
> object and 3d print it.
> Please let us know if you can help us in any way in terms of support
> and we are always open to ideas and suggestion.
> Hoping to hear from you soon
> Fahd Arshad
> National University of Science and Technology
> Bf-education mailing list
> Bf-education at blender.org
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Matt Howarth - Director
Puppetman Productions Ltd.
Animation - Video - Visualization - Digital FX
mob - 44 (0)777 357 0758
email - matt.howarth at puppetman.net
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