[Bf-education] Bf-education Digest, Vol 100, Issue 5

Luiz Antonio lulaborges at hotmail.com.br
Wed Apr 23 13:17:25 CEST 2014


Hi Marcelo,I created any games from bge, but just pc (but have a plugin that make bge run in html, i not remmember what is, doing games run in facebook games and another sites.
I have an idea about Blender to be more knowing in academy around the world.
Next Mail 
Lula  
> ----------------------------------------------------------------------

> Message: 1
> Date: Tue, 22 Apr 2014 12:13:11 -0700 (PDT)
> From: Marcelo V <mv_email at yahoo.com>
> Subject: [Bf-education] Developing Games for Mobiles
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> 	<1398193991.61292.YahooMailNeo at web160104.mail.bf1.yahoo.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> Hello All,
> 
> It is already known that Blender has an embedded game engine for desktops.
> 
> However, I just wanted to share with you (teachers and instructors) that my experience in using Blander for developing a mobile game was very straight forward.?As Lula mentioned it seems that some professionals in education have their minds already made up towards some specific tools; For example... if the subject is games they automatically associate 3DMax and Unity without further considerations.
> 
> Gaminandes (my game) were 100% developed using Blender, GIMP and gameplay3d engine:
> http://www.gameplay3d.org
> 
> A?gameplay3d?user named Ithai started developing a Blender Viewer Addon for GP and myself and others jumped in to improve it further. For more details check out the Addon thread at:
> 
> http://www.gameplay3d.org/forums/viewtopic.php?f=9&t=875
> 
> Gaminades, as an example of Blender+GP, runs in all popular mobile and desktop platforms.
> In case you want to check Gaminandes out you can download it for free for BlackBerry, Android, Windows and Mac from:
> 
> http://www.cglabs.ca
> 
> BTW... you are welcome to join?gameplay3d community and help improving the Blender addon.
> 
> Regards,
> Varanda
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> ------------------------------
> 
> Message: 2
> Date: Tue, 22 Apr 2014 14:48:55 -0700 (PDT)
> From: Marcelo V <mv_email at yahoo.com>
> Subject: [Bf-education] Developing Games for Mobiles
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> 	<1398203335.57594.YahooMailNeo at web160102.mail.bf1.yahoo.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> 
> 
> Hello All,
> 
> It is already known that Blender has an embedded game engine for desktops.
> 
> However, I just wanted to share with you (teachers and instructors) that my experience in using Blander for developing a mobile game was very straight forward.?As Lula mentioned it seems that some professionals in education have their minds already made up towards some specific tools; For example... if the subject is games they automatically associate 3DMax and Unity without further considerations.
> 
> Gaminandes (my game) were 100% developed using Blender, GIMP and gameplay3d engine:
> http://www.gameplay3d.org
> 
> A?gameplay3d?user named Ithai started developing a Blender Viewer Addon for GP and myself and others jumped in to improve it further. For more details check out the Addon thread at:
> 
> http://www.gameplay3d.org/forums/viewtopic.php?f=9&t=875
> 
> Gaminades, as an example of Blender+GP, runs in all popular mobile and desktop platforms.
> In case you want to check Gaminandes out you can download it for free for BlackBerry, Android, Windows and Mac from:
> 
> http://www.cglabs.ca
> 
> BTW... you are welcome to join?gameplay3d community and help improving the Blender addon.
> 
> Regards,
> Varanda
> -------------- next part --------------
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> End of Bf-education Digest, Vol 100, Issue 5
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