[Bf-education] Bf-education Digest, Vol 91, Issue 4
satishgoda at gmail.com
Tue Jun 18 09:42:28 CEST 2013
Great concept. I just registered on that site and started taking tests.
Thank you for sharing.
On Sun, Jun 16, 2013 at 3:30 PM, <bf-education-request at blender.org> wrote:
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> 1. Re: Bf-education Digest, Vol 91, Issue 1 (Tom M)
> ---------- Forwarded message ----------
> From: Tom M <letterrip at gmail.com>
> To: Blender Educators and Trainers <bf-education at blender.org>
> Date: Sat, 15 Jun 2013 08:51:11 -0800
> Subject: Re: [Bf-education] Bf-education Digest, Vol 91, Issue 1
> For those interested in gamification (simplest implementations usually
> is Points, Badges, Leaderboards - PBL),
> there is an excellent free course on coursera that explains
> implementing gamification.
> One important concept is that some are very easy to achieve - you want
> to very gradually lead people from 'I know nothing' to learning the
> basic concepts, to doing complicated participation - so yes
> demonstrating basic wiki concepts (sign up for your the wiki, and edit
> your personal wiki page OR take a quick quiz on basic wiki concepts)
> would certainly be something worth doing a badge for. Along with
> badges having a point system and leaderboard are also valuable. Then
> you don't have to hand out badges as often (making them a more
> valuable reward), and points can be scaled to difficulty.
> For those with basic python skills - give 'checkio.org' a try, it has
> a good implementation of 'PBL' for learning/improving python skills
> via simple programming puzzles (things life graph searches, string
> manimpulations, etc.)
> Some of the badges are quiet trivial to achieve, and some puzzles are
> only 5 points. (Ie a rank beginner can do them). But the more
> challenging badges can require solving a large number of the advanced
> puzzles, and achieving large number of points. Also there are levels
> and unlocking after achieving certain amounts of points.
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