[Bf-education] Bf-education: Blender College

avi dey adtwinonline at gmail.com
Mon Dec 23 01:43:18 CET 2013

Bachelor's Degree from a university  is not as valueable in real world of
3D Animation as is "Certificate" from specialized institution such as
specialized  "technical training schools", non-profit 501-c-3 Community TV
Stations (USA), and Community College.

These types of organizations already has Certifications in the Media
Technical Support space.

Why reinvent the wheel ?   BA Degree with Blender 3D will only prepare
students in a different space , probably in more scientific pursuits such
as Bionformatics and LIfe Science.

But the other community based insitutions such as  specialized technical
schools and community colleges and 501-c-3 Community TV Station (where I
got my media trainng to prepare me for community service as a hobby while I
was fully employed in a different field) needs strengthening via a formal
credible protocol such as Blender.ORG can provide for students, continuing
education, and education organizations workiing with industry and small
tech biz to provide range of skilled technicians as needed in this new
emerging industry of  video games.

Avi Dey
On Sun, Dec 22, 2013 at 7:32 PM, Andrew Buttery &  <
mkab at pacific.net.au> wrote:

> Hi Joshex,
> It's a good idea in theory. However, it got me thinking about some of your
> statements and my experience her in Melbourne, Australia.
> Firstly, some education institutions allow Blender to be used in their
> courses. e.g. I helped a student who was completing a film in Blender at
> the
> Victorian College of the Arts (VCA) and have given a lecture in Blender
> Basics as VCA also use Blender for their game design unit.
> However, I agree that you will find a bias towards the software that is
> used
> in industry as many education institutions aim to prepare their students
> with the knowledge and skills required for the workforce. This is why you
> don't see courses in steam engine maintenance and horse cart driving
> (though
> someone probably offers them somewhere if you looked hard enough). I
> believe
> this isn't a conspiracy, it's a side effect of a two company oligopoly in
> the commercial software environment (i.e. Autodesk and Adobe).
> Secondly, you mention that you would like to see a Blender animation
> bachelors degree. I think you need to separate training of technical skill
> with a specific tool from broader generic knowledge (e.g. posing bones in
> Blender to achieve overlap versus the overlap principle of animation
> concept). Other more experienced readers on this forum can probably define
> the separation better, but as an example you get a bachelors in
> Architecture
> not a bachelors in AutoCAD Architecture. Though as part of the Architecture
> course you may use AutoCAD and therefore learn much about the software.
> What I think you are getting at is that students should have a choice of
> package (Blender, Cinema 4D, Max, Maya, etc...) that they use as part of
> attaining qualifications.
> However, I can see why there is resistance to allowing the student to chose
> whatever package as:
>      - having different packages creates a headache for the teachers as
> software varies on some of the most basic things (e.g. Z is "up" in Blender
> and most packages except Max/Maya where I believe Y is "up");
>      - when the teacher needs to provide technical direction to a student
> the teacher themselves must be competent on all packages or engage an
> external party at extra cost; and
>      - from what I can see there is movement back and forth between the
> education community and the professional workforce.
> All of these reinforce the preference for the incumbent product. Other ways
> these barrier can be tackled is a different conversation. Your solution is
> to establish a Blender College...
> Thirdly, I'm not sure which country you were quoting your example from in
> your BlenderArtists post (128 credits?), but it is not as simple as create
> as "create a degree".
> For example here in Australia for vocational training only a Registered
> Training Organisation (RTO) can issue qualifications e.g. Diploma of
> Interactive Digital Media which includes animation units which could be
> done
> in Blender. To become an RTO is not a simple undertaking.
> Anything that was issued by Blender Foundation from another country would
> not be recognised in Australia, though that doesn't mean that a employer
> would not value it. To establish Blender Foundation as a education provider
> in many countries would be a major task and I don't believe it is a core
> goal for the BF.
> Fourthly, There is a large body of knowledge and skills around educating
> students, be it adults or kids, face to face or remotely. Besides most devs
> not being qualified to teach and assess students, I would imagine that they
> are interested in coding, not spending days assessing student work. A
> better
> group would be the existing BF Certified Trainer review board
> (
> http://archive.blender.org/education-help/certified-trainer/review-board/in
> dex.html).
> Some of the above can be overcome by offering qualifications without
> necessarily going through the process of having it officially recognised,
> which may be an option in some countries (depending on the local
> regulation). Again, more experienced individuals from other countries can
> comment on this. However, the risk is that employers would have trouble
> valuing a qualification unless it came from a reputable source.
> Unfortunately, it is the way of the world that a MBA from Harvard will
> carry
> much more weight than an MBA from the Online University of Southern
> Irkutsk.
> Fifthly, there is no mention anywhere in your post of fees (student) or
> payment (teachers and assessors) - how would you propose to fund the cost
> of
> the course(s)? In the email below you say completely free. We all
> understand
> that there is a great community spirit around Blender, but to ask
> volunteers
> to spend hours assessing work seems to be asking too much. To me as a
> minimum, the assessments need to be undertaken by qualified, paid staff and
> conducted in a robust way so that the end-to-end process could withstand an
> review or audit by a third party. Without this the value of the
> qualification will be very low to a potential employer as there are few if
> any checks and balances to give the employer confidence in the
> accreditation
> process.
> Lastly, To set up, run and keep courses current and relevant is a lot of
> work to undertake. I understand that you are keen to undertake this course,
> but what evidence do you have that quantifies the number of students that
> will want to take (and perhaps pay) for a course that leaves them with a
> technical skill set that is going to restrict their potential future
> employment (re: observations from the first point)?
> I don't mean to shoot the idea down, just to provide some further
> information, some opinion and some tough questions that will (hopefully)
> make your plans stronger...
>          - andrew
> Blender Training
> www.blendertraining.com
> em: contact at blendertraining.com
> sm: 4 Gatehouse Lane, Albert Park, 3206, Australia
> m: +61 0402 459 003
> -----Original Message-----
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> Subject: Bf-education Digest, Vol 96, Issue 30
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>    1. Blender College (joshex)
> ----------------------------------------------------------------------
> Message: 1
> Date: Sat, 21 Dec 2013 03:02:30 -0800 (PST)
> From: joshex <joshex1 at yahoo.com>
> Subject: [Bf-education] Blender College
> To: "bf-education at blender.org" <bf-education at blender.org>
> Message-ID:
>         <1387623750.47195.YahooMailNeo at web161605.mail.bf1.yahoo.com>
> Content-Type: text/plain; charset="us-ascii"
> Hi, I came up with a rather neat Idea, I'm sure the blender foundation
> could
> manage it after a bit of research, An open source blender college, preset
> criteria will detail whats necessary to get a bachelors in animation (using
> blender) or a bachelor's in game design (using blender) those criteria will
> be "tasks" with defined requirements based on regulated Degree requirements
> set forth by an accredidation organization (you can find them quite easily
> and they do state what the reqirements for a bachelor's degree in the areas
> of computer science are and what the requirements for a BA art are.)
> because the requirements are out in the open for all to see we wont need
> teachers or anything just grading criteria and rubriks.
> So I wrote a bit more on blender artists, I'd encourage the devs to take a
> look and see if they can set it up.
> http://blenderartists.org/forum/showthread.php?321544-Blender-College&p=2540
> 488
> I'd personally love it if I could get a degree in game design this way.
> the final plan is to have it be an entirely free way for blender users to
> get a degree whilst in return building a huge blender repository filled
> with
> fancy animations, games, models and scripts under the GPL which in turn
> will
> attract businesses to utilize blender and have a demand for blender
> artists,
> which I'm certain will generate donations to the Blender Foundation.
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