[Bf-education] blender -edu conf...
Brian.Blasgund at polytechnic.wa.edu.au
Mon Nov 5 00:52:44 CET 2012
I agree with Peter G Kovacs though I lecturer to college students not 10 yr old's any application can seem daunting when first viewed, It only takes a few weeks for my students to become comfortable with blender some having never touched 3D software before.
I teach basic tasks and techniques introducing more features as I go I also point them to the copious online material, the ones that are serious about entering the industry will immerse themselves in self study and the atmosphere within the studio is very collaborative some very advanced techniques are passed on from student to student.
Directed exercises demonstration with them following along showing techniques and checking their process is a fast way for them to become familiar with the interface, after a few exercises they are producing good work combining the techniques they have picked up.
Mind you allow the 10 year old's to immerse themselves in the blender environment can only be good for the future of our industry if you think by the time they are 20 that's 10 years experience...
[cid:image002.jpg at 01CA6DF0.F0DF11D0]
0438 938 364
Brian.Blasgund at polytechnic.wa.edu.au<mailto:Brian.Blasgund at polytechnic.wa.edu.au>
From: bf-education-bounces at blender.org [bf-education-bounces at blender.org] on behalf of Peter G. Kovacs [nihylius at yahoo.com]
Sent: Monday, November 05, 2012 7:01 AM
To: bf-education at blender.org
Subject: [Bf-education] blender -edu conf...
I think creating an Educational Configuration of Blender is not the best solution for first glance. The method, the way we teach the application can show a "light side" and a "hard side" of the software. I think finding the right approach is quite hard, but I tried to introduce the application via the technology, pipeline which also defines the rational and quick ways in the application. My experience is that if I can introduce, and teach the basic methods well, the pupils start to search, learn the right way in any kind of software, no matter what kind of build is that. I don't think it's a good method to create a software with less or specialized features, or operational interface, it can lead to a very hard situation (different documentation, "why to learn the software again if I can learn it once?"). Blender was an inhouse software, and i think it's still wears that cloth, I have no problem with that, and we can teach it as is, there is many more complicated applications are which people need to use.
it was just my opinion , I will continue the thinking on that....
PETER G. KOVACS
CGI ANIMATOR | COMPOSITOR | ARTISAN
+126.96.36.19964 NIHYLIUS at YAHOO.COM
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