[Bf-education] Bf-education Digest, Vol 78, Issue 5

Peter Romero PRomero at boscotech.edu
Tue Apr 24 22:36:18 CEST 2012


Hi All,

   I created two objects.  One on its' own layer.  I have now combined both onto one layer.  I would like to stitch the vertices from one object to another.  Blender 2.62 won't let me.  Why?  Can anyone advise me on this?  Thanks in advance.   Peter


Peter Romero, Dept. Chair
Media Arts & Technology
promero at boscotech.edu
Office: 626.940.2042

"I am not a teacher, but an awakener"  Robert Frost

________________________________________
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Sent: Tuesday, April 03, 2012 3:00 AM
To: bf-education at blender.org
Subject: Bf-education Digest, Vol 78, Issue 5

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Today's Topics:

   1. Re: Bf-education Digest, Vol 78, Issue 3 (Knapp)


----------------------------------------------------------------------

Message: 1
Date: Tue, 3 Apr 2012 07:11:38 +0200
From: Knapp <magick.crow at gmail.com>
Subject: Re: [Bf-education] Bf-education Digest, Vol 78, Issue 3
To: Blender Educators and Trainers <bf-education at blender.org>
Message-ID:
        <CAOdBB_6awXLwFj-SJ9bM4eNyYGNH9CR3z=TWvf10geKDRvfEqw at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8

All the best programmers I have ever met started programming at like
at 12 to 14 and all of them started with game programming! Who wants
to learn Data Base Design at age 12 or even 23 for that matter. :-)

On Tue, Apr 3, 2012 at 2:01 AM, Blasgund Brian
<Brian.Blasgund at polytechnic.wa.edu.au> wrote:
> Hi all,
> been out of the loop for a little while busy as a beaver, Developing online game development course whilst lecturing my cert IV's are designing games.
>
> The media is developing exponentially with tablets/ pads social media the same skills used in games design lends itself towards all of the interactive media tech, we have a talent drain in Western Australia we develop world class talent but no large supporting games industry so our guys go interstate and internationally however my points you could use are these.
>
> We have a mining boom and simulation resourcing is huge here 3D interactive Game designers have the skills to create decent mining simulations, advanced mathematics object orientated programming skills are transferable skills.
>
> I am pushing for a games incubator locally to boost indie industries, Peter I noticed your title media arts & tech well Interactive media is becoming more of an installation in galleries businesses etc.. I mean their in shopping malls!! the argument is Games courses attract students whom are interested in the field and therefore engaged and the skills are transferable hope those arguments help and the industry is huge if you look not just to the big companies but the vast indie businesses plus I know many games artist that work in film and advertising as well as I said transferable skills.
>
> Regards
> Brian Blasgund
> Lecturer IT/Multimedia
> Midland Campus
>
> 0438 938 364
> Brian.Blasgund at polytechnic.wa.edu.au
> www.polytechnic.wa.edu.au
>
> ________________________________________
> From: bf-education-bounces at blender.org [bf-education-bounces at blender.org] on behalf of arno.kroner [arno at arnokroner.com]
> Sent: Monday, April 02, 2012 11:19 PM
> To: 'Blender Educators and Trainers'
> Subject: Re: [Bf-education] Bf-education Digest, Vol 78, Issue 3
>
> Perhaps one way of convincing them is that there are tons of jobs in games.
> The university where I teach just opened a game design program.
> Arno
>
> -----Original Message-----
> From: bf-education-bounces at blender.org
> [mailto:bf-education-bounces at blender.org] On Behalf Of Peter Romero
> Sent: Monday, April 02, 2012 6:25 AM
> To: bf-education at blender.org
> Subject: Re: [Bf-education] Bf-education Digest, Vol 78, Issue 3
>
> I agree with your perspective Douglas but my Administration doesn't. ?Games
> means fun not learning to them. ?This perspective is due to ignorance and
> tunnel vision.
>
> Peter Romero, Dept. Chair
> Media Arts & Technology
> promero at boscotech.edu
> Office: 626.940.2042
>
> "I am not a teacher, but an awakener" ?Robert Frost
>
> ________________________________________
> From: bf-education-bounces at blender.org [bf-education-bounces at blender.org] on
> behalf of bf-education-request at blender.org
> [bf-education-request at blender.org]
> Sent: Monday, April 02, 2012 3:00 AM
> To: bf-education at blender.org
> Subject: Bf-education Digest, Vol 78, Issue 3
>
> Send Bf-education mailing list submissions to
> ? ? ? ?bf-education at blender.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
> ? ? ? ?http://lists.blender.org/mailman/listinfo/bf-education
> or, via email, send a message with subject or body 'help' to
> ? ? ? ?bf-education-request at blender.org
>
> You can reach the person managing the list at
> ? ? ? ?bf-education-owner at blender.org
>
> When replying, please edit your Subject line so it is more specific than
> "Re: Contents of Bf-education digest..."
>
>
> Today's Topics:
>
> ? 1. Re: Bf-education Digest, Vol 77, Issue 4 (Knapp)
> ? 2. Re: Bf-education Digest, Vol 77, Issue 4 (J Le Rossignol)
> ? 3. Re: Bf-education Digest, Vol 77, Issue 4 (jose fernando correa)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 1 Apr 2012 16:58:49 +0200
> From: Knapp <magick.crow at gmail.com>
> Subject: Re: [Bf-education] Bf-education Digest, Vol 77, Issue 4
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> ? ? ? ?<CAOdBB_7zVMUd1ris+gSGUxj09kproCM5c431TwfdnnhZ+Z7xdA at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> On Sun, Apr 1, 2012 at 4:44 PM, Peter Romero <PRomero at boscotech.edu> wrote:
>> Hi Debi,
>>
>> ? ? You said you have introduced Blender to both the elementary to high
> school for gaming. ?Is this a course run by a school district or is it a
> private business?
>>
>> ? ? Gaming is sort of frowned in my neck of the woods but I see it also as
> a way to develop simulations and virtual worlds. ?I would be interested in
> seeing what your students have developed. ?Is anything posted on a website?
>>
>> ? ? Since my students work on productions I thought adding props made in
> Blender could be composited into a scene, like a mat painting. ?Right now,
> my students are learning the basic navigation and editing tools on how to
> model. ?After the Easter break, they will start working on their character,
> which will be animated to walk and then composited it into a piece of video
> footage. ?Hopefully, we will have time so that I can demonstrate about
> shadows and lighting to make the character look part of the video.
>>
>>
>> Peter Romero, Dept. Chair
>> Media Arts & Technology
>> promero at boscotech.edu
>> Office: 626.940.2042
>>
>> "I am not a teacher, but an awakener" ?Robert Frost
>
> Will you guys please trim your emails! It is really hard to find the next
> comment when the email is 10 pages long. Thanks.
>
> I think any teacher that avoids playing is really missing the whole point of
> play. It is natures tool to help youngsters learn. It is fun and the fastest
> way to learn. Computer games can abuse this but in a school with a good
> teacher there is nothing better! What better way to teach a teenager than to
> ask him to animate or program is favorite game character or game and then
> teach him how?
>
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies with
> open source software!
> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>
> Massage in Gelsenkirchen-Buer:
> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
>
>
> ------------------------------
>
> Message: 2
> Date: Mon, 2 Apr 2012 08:07:27 +1000
> From: J Le Rossignol <jlerossignol at gmail.com>
> Subject: Re: [Bf-education] Bf-education Digest, Vol 77, Issue 4
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> ? ? ? ?<CAF23HxWiggGSjQQDq=CxtiEBDZiObeoLoxB4eLky+uzZP3xZAQ at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I'm working on a Blender course for my high school, and a few years back I
> helped students get started with Blender and they developed a simple game.
> They were able to cover all the areas of graphics & art through to
> programming & game design. One of these students is now trying to put
> together stuff on Waddell 3D (http://www.waddell3d.com/).
>
> --
> Regards,
> J. Le Rossignol
> W: spiritofenquiry.org
>
>
> On 2 April 2012 00:58, Knapp <magick.crow at gmail.com> wrote:
>
>> On Sun, Apr 1, 2012 at 4:44 PM, Peter Romero <PRomero at boscotech.edu>
>> wrote:
>> > Hi Debi,
>> >
>> > ? ? You said you have introduced Blender to both the elementary to
>> > high
>> school for gaming. ?Is this a course run by a school district or is it
>> a private business?
>> >
>> > ? ? Gaming is sort of frowned in my neck of the woods but I see it
>> > also
>> as a way to develop simulations and virtual worlds. ?I would be
>> interested in seeing what your students have developed. ?Is anything
>> posted on a website?
>> >
>> > ? ? Since my students work on productions I thought adding props
>> > made in
>> Blender could be composited into a scene, like a mat painting. ?Right
>> now, my students are learning the basic navigation and editing tools
>> on how to model. ?After the Easter break, they will start working on
>> their character, which will be animated to walk and then composited it
>> into a piece of video footage. ?Hopefully, we will have time so that I
>> can demonstrate about shadows and lighting to make the character look part
> of the video.
>> >
>> >
>> > Peter Romero, Dept. Chair
>> > Media Arts & Technology
>> > promero at boscotech.edu
>> > Office: 626.940.2042
>> >
>> > "I am not a teacher, but an awakener" ?Robert Frost
>>
>> Will you guys please trim your emails! It is really hard to find the
>> next comment when the email is 10 pages long. Thanks.
>>
>> I think any teacher that avoids playing is really missing the whole
>> point of play. It is natures tool to help youngsters learn. It is fun
>> and the fastest way to learn. Computer games can abuse this but in a
>> school with a good teacher there is nothing better! What better way to
>> teach a teenager than to ask him to animate or program is favorite
>> game character or game and then teach him how?
>>
>>
>> --
>> Douglas E Knapp
>>
>> Creative Commons Film Group, Helping people make open source movies
>> with open source software!
>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>>
>> Massage in Gelsenkirchen-Buer:
>> http://douglas.bespin.org/tcm/ztab1.htm
>> Please link to me and trade links with me!
>>
>> Open Source Sci-Fi mmoRPG Game project.
>> http://sf-journey-creations.wikispot.org/Front_Page
>> http://code.google.com/p/perspectiveproject/
>> _______________________________________________
>> Bf-education mailing list
>> Bf-education at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-education
>>
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>
> Message: 3
> Date: Sun, 1 Apr 2012 22:16:28 -0500
> From: jose fernando correa <josephuz123 at gmail.com>
> Subject: Re: [Bf-education] Bf-education Digest, Vol 77, Issue 4
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> ? ? ? ?<CAA2tV=UKCv_tcBxR_c6m48eOVcNEzYUJP_zyYBQEdatd4kNqaA at mail.gmail.com>
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>
> someone knows, how i can to download blendercad??
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--
Douglas E Knapp

Creative Commons Film Group, Helping people make open source movies
with open source software!
http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php

Massage in Gelsenkirchen-Buer:
http://douglas.bespin.org/tcm/ztab1.htm
Please link to me and trade links with me!

Open Source Sci-Fi mmoRPG Game project.
http://sf-journey-creations.wikispot.org/Front_Page
http://code.google.com/p/perspectiveproject/


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