[Bf-education] two issues, render is askew from camera view and, advanced rigging techniques

André Richard gameboygandhi at gmail.com
Sun Jun 12 04:12:15 CEST 2011

This is not really the right place, but for your problem I assume that
you've inadvertently selected the option for "border render" by pressing
I'd advice you to go have a look at www.blenderartists.org and have a look
there for a fitting subforum to browse through for a solution or ask your
question. You should be able to locate tutorials dealing with the setup of
drivers for both facial animation as you've mentioned and many other things

On Sun, Jun 12, 2011 at 1:48 AM, aaron mccue <themightyspringwater at yahoo.com
> wrote:

> So I hope I'm posting correctly, I have an issue in blender 2.57 where I
> render a picture and th render is difirent than my camera view in an
> animation. I select my camera in object mode then I scrub through my
> timeline after hitting numpad 0, I see my animation how i imaged it and
> created it so I get to a froame that I'd like to see and hit f 12 and
> whao.... the render is from askew and only the corner of my model is showing
> unlike when I had just seen it in my camera view, this has happened on more
> than one anim. file that I'm working on, I clicked a toggle global/ local
> button and it seemed too clear it up, I've searched online without any sign
> of similar problems, also a seperate issue that someone might be so kind as
> to help me with is that I downloaded a free model of Hatsune Miku a japanime
> girl and I was floored at how cool the controls for movement are, like
> theres a face mask as part of the rig ect. I havent seen any tutorials
> available on line
>  that would enable me to do that well, and its perplexing, do they exist?
> or was the creator just very advanced? thanks for your consideration
> friends.
> _______________________________________________
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> Bf-education at blender.org
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