[Bf-education] Bf-education Digest, Vol 74, Issue 14

Ivan Paulos Tomé greylica at gmail.com
Fri Dec 16 19:40:38 CET 2011


Hi Friends !

One of the questions that the Teachers have been asking me,
is about linear/nonlinear ways of learning/teaching Blender.

Most of the proposals are linear, and there are lot's of reasons
for it, one of them, it's to give students a starting base before
going into a multitude of tools.
Ok, so, our task is not only to discuss the starting base, but what
do we offer to students in the middle of the course modules.
Most of our friends here in Brazil and in some other countries
agree that we can use a great way of teaching using
resources that include wiki, and videos, but in a manner
that one is a complement for the other.
I agree completely, because
Book of Teacher = A book explainning not ont whats being done, but possible
erros and shortcomings to avoid for example, an extrude done in the wrong
side
by the student.  The Student book will show results desired for the
students
to know about the specific tool, videos could also be used to a
supplemental
way of teaching where explanations became boring and useless, and
wiki = always the best resource for a technical deep study of the tool.
Also, pointing Teachers to resources like wiki ( not obligating ),
but to know better the tools and their behavior in details, and offering
supplemental videos to help with results, are a good start.
I have embraced the idea of writing those books,
( for teachers and students ) , and also some extras, and
also help wiki with more technical info about tools.

Anyway, if the conversation get too long, I will stop and start
writing those books with the things I have been learning not only
teaching Blender, but also with the opinions that Teachers and
Students are giving me until 23 January.
Then I will make some goals, and a proper schedule.
For a complete Blender Course, some friends are also telling me
to consider the same time that Animation Mentor uses
to teach is Students ---> 18 months to became a good
animator.
So, it's a lot of service to do, starting 2012 when I'm in Lisbon, it will
take
at least the same time to write the documentation, do extras, and
integrate resources like the wiki in a manner that points the students
in the right way.
Sorry for the long post....

Good Vibrations !

2011/12/16 <bf-education-request at blender.org>

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> Today's Topics:
>
>   1. Re: Organizing / suporting education (Baptiste G)
>   2. Re: Organizing / suporting education (Knapp)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 16 Dec 2011 14:28:54 +0100
> From: Baptiste G <bapsite at gmail.com>
> Subject: Re: [Bf-education] Organizing / suporting education
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
>        <CAFGc-SebXn8EccF+SMgKdzkZ9igaucJ1wdm6zaXCOndBsM2c0Q at mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello everybody :-)
>
> I am also interested in participating on setting up certification and
> uniform educational tools.
> I believe that Blender is an amazing software-app, with great features out
> of the box.
> However, there is a need to make a uniform educational package, so people
> in Brazil learn the same things as people in Russia :-).
>
> I believe that in the first stage we need to break down the software in to
> bundles, keeping in mind that these bundles all togheter make an end
> result.
>
> Just thinking out loud:
>
> example:
> 1. layout screen
> 2. navigation in 3d
> 3. modelling:
> adding meshes
> basics
> grab, scale, extrude, spin, screw
> modifiers
> mirror, decimate, shrinkwrap ...
> box modelling
> edge loop
> loop cut
> etc
> poly modelling
> and so on
> Curve
> bezier
> NURBS!!
> Surfaces!!
> 4. lighting
> different types of light ( spot, halo, sun )
> shadows
> light setups
> and so on, and so on
>
> There should also be 3 levels, from beginner, to intermediate, to expert
>
> a beginner knows nothing, but when he gets trough al the beginner chapters
> he is intermediate. When he starts with the intermediate chapters, there is
> a referencing back to the intermediate ( stuff they already know ) and
> builds on that. After intermediate comes expert, and again building on the
> already based knowledge.
>
> In that way teachers could organise an beginner class, an intermediate, and
> an expert, always building on top of each other.
> Also student can learn the thing they want,
>
> For example: I want to be a 3-modeller
>
> I can follow
> navigation and layout
> modelling => beginner, intermediate, expert
> lighting => beginner
> etc=>
>
> Or I want to be a lighting expert
> navigation and layout
> modelling => beginner
> Lighting => beginner, intermediate, expert
> compositing => beginner
>
> Or I want to be a animator
> navigation and layout
> Armatures => beginner, intermediate, expert
> NLA => beginner, intermediate, expert
>
>
> Suggestions, improvement, comments are al welcome, but we need to chunk
> down and organize the different parts, flowing into each other ...
>
> I would really want to help laying out the guidelines, and getting this
> very wel organized
>
> So keep me posted on how I can help.
>
>
>
>
>
>
>
>
>
>
> On Thu, Dec 15, 2011 at 2:45 PM, laurent <laurent at tdm.info> wrote:
>
> > **
> > Hi all,
> >
> > We are also pretty much interested in setting up/ certification for
> > Blender that can then be used in Schools/education.
> > There are already some existing Professional certifications out there
> that
> > we could use as a base.
> >
> > Laurent David
> >
> > --
> >  Laurent David
> > Division Manager
> > TDM Open Source Software Services
> >
> > +44 (0)333 101 0040
> >
> > Subscribe to latest news and Open Source Software tips from TDM<
> http://eepurl.com/vM0r>  [image:
> > tdm logo]
> > TDM Open Source Services
> > w: www.tdm.info
> > p: +44 (0)333 101 0040
> > A: 12, High Street, Bewdley
> > Worcs, UK, DY12 2DH
> >   TDM Wyre Academy
> > w: www.wyreacademy.com
> > p: +44 (0)333 101 0089
> > A: 25, Load Street, Bewdley
> > Worcs, UK, DY12 2AE
> >
> > _______________________________________________
> > Bf-education mailing list
> > Bf-education at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-education
> >
> >
>
>
> --
> Met vriendelijke groeten, best regards,
>
> Ghesquiere Baptiste
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> ------------------------------
>
> Message: 2
> Date: Fri, 16 Dec 2011 17:19:28 +0100
> From: Knapp <magick.crow at gmail.com>
> Subject: Re: [Bf-education] Organizing / suporting education
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
>        <CAOdBB_7YrqX7k0+PLvL+m00aUU4Q5ONHo=s8B=GNSBd7wcw8Cg at mail.gmail.com
> >
> Content-Type: text/plain; charset="utf-8"
>
> On Fri, Dec 16, 2011 at 2:28 PM, Baptiste G <bapsite at gmail.com> wrote:
>
> > Hello everybody :-)
> >
> > I am also interested in participating on setting up certification and
> > uniform educational tools.
> > I believe that Blender is an amazing software-app, with great features
> out
> > of the box.
> > However, there is a need to make a uniform educational package, so people
> > in Brazil learn the same things as people in Russia :-).
> >
> > I believe that in the first stage we need to break down the software in
> to
> > bundles, keeping in mind that these bundles all togheter make an end
> result.
> >
> > Just thinking out loud:
> >
> > example:
> > 1. layout screen
> > 2. navigation in 3d
> > 3. modelling:
> > adding meshes
> > basics
> > grab, scale, extrude, spin, screw
> > modifiers
> > mirror, decimate, shrinkwrap ...
> > box modelling
> > edge loop
> > loop cut
> > etc
> > poly modelling
> > and so on
> > Curve
> > bezier
> > NURBS!!
> > Surfaces!!
> > 4. lighting
> > different types of light ( spot, halo, sun )
> > shadows
> > light setups
> > and so on, and so on
> >
> > There should also be 3 levels, from beginner, to intermediate, to expert
> >
> > a beginner knows nothing, but when he gets trough al the beginner
> chapters
> > he is intermediate. When he starts with the intermediate chapters, there
> is
> > a referencing back to the intermediate ( stuff they already know ) and
> > builds on that. After intermediate comes expert, and again building on
> the
> > already based knowledge.
> >
> > In that way teachers could organise an beginner class, an intermediate,
> > and an expert, always building on top of each other.
> > Also student can learn the thing they want,
> >
> > For example: I want to be a 3-modeller
> >
> > I can follow
> > navigation and layout
> > modelling => beginner, intermediate, expert
> > lighting => beginner
> > etc=>
> >
> > Or I want to be a lighting expert
> > navigation and layout
> > modelling => beginner
> > Lighting => beginner, intermediate, expert
> > compositing => beginner
> >
> > Or I want to be a animator
> > navigation and layout
> > Armatures => beginner, intermediate, expert
> > NLA => beginner, intermediate, expert
> >
> >
> > Suggestions, improvement, comments are al welcome, but we need to chunk
> > down and organize the different parts, flowing into each other ...
> >
> > I would really want to help laying out the guidelines, and getting this
> > very wel organized
> >
> > So keep me posted on how I can help.
> >
> >
>
> >
> >
> I think what you have said is logical but I am not sure it is the best way
> to go.
>
> Another way to go is to bring the student from beginner to expert in one
> very narrow subject with flashy outcomes. The advantage of this way is that
> the student ends up at the end of the class with one very nice
> and professional thing (pic or animation or whatever). As an example a
> student can be given a finished rigged man and then taught all about doing
> walking, running, and acting in one 3 month long 5 credit uni class. The
> disadvantage is that they are very narrow in what they know. It is also
> easier to market something where the students end results are "cool" and
> usable in a job. Something that builds his portfolio. There are
> other tutorials that I think are not the way to go, for example the cube
> man and animation. You can learn a lot from it but are you wanting to show
> the results to your boss? I think not.
>
> I think a good video of this is
> http://thenatureacademy.blenderguru.com/fe/18406-realistic-grass-tutorial
> This grass is rendered with just the normal blender render. At the end of
> this the student can make really good grass. He as learned a lot and his
> results look professional and the teaching is upbeat. On the other hand
> there is still a LOT that he has not learned with just this one video. I
> think that even a beginner could get through this video with just a few
> days of help. At the end they will be proud of their results. After a few
> months of work like this they could make great pictures.
> Some result from his class
> http://www.blenderguru.com/winners-hall-of-fame
>
> In case you are wondering, I do not work for or even have any contact with
> Andrew Price. I admire what he is doing and what he has accomplished with
> blender, as a teacher and as a businessman man. I think we can learn a lot
> from what he has done to bring Blender teaching and results to the level
> that pros need.
>
> --
> Douglas E Knapp
>
> Creative Commons Film Group, Helping people make open source movies
> with open source software!
> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>
> Massage in Gelsenkirchen-Buer:
> http://douglas.bespin.org/tcm/ztab1.htm
> Please link to me and trade links with me!
>
> Open Source Sci-Fi mmoRPG Game project.
> http://sf-journey-creations.wikispot.org/Front_Page
> http://code.google.com/p/perspectiveproject/
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> End of Bf-education Digest, Vol 74, Issue 14
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-- 
Drogas são coisas que não se pode nem se deve compartilhar.
Que tal compartilhar Linux ?
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