[Bf-education] Organizing / suporting education
e_pilobello at yahoo.com
Tue Dec 13 18:07:25 CET 2011
I got into 3D Modeling and Animation from teaching Game Making and Lego Robotics to students 10 - 17 years old. I can do inorganic but can not do (for lack of artistic ability) organic models. I find that most of my students who seek to program games or engineer a robot are mostly like myself. We don't do organic very well. There are some "da Vinci" brains that can do both. But they are rare in my field of experience. For the most part, those coming from game making/robotics seek to know enough of 3D modeling and animation so they can communicate with the 3D artists and animators. They know their limitations and seek great collaborations with artists who can produce what they cannot.
I would love to participate in the discussions and make any contribution I can, if only to advocate for the many who are non-artists users of Blender.
PS. For those under 12 years old, I use actual lego pieces and Lego Digital Designer (or MLCAD). As soon as the student can handle it, I switch them to Google SketchUp. I have not had a student who could handle the abstractions of modeling in 3D that was younger than 12 years old. Because of budget cuts, these efforts fall under maths, not art education.
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