[Bf-education] Bf-education Digest, Vol 70, Issue 5

Adamson, Thomas T.Adamson at snhu.edu
Sat Aug 27 10:05:03 CEST 2011


I support James Halliwell's excellent suggestion.  I too teach Blender at SNHU and joined this forum for sharing educational information, not as a pool for free labor.

Tom Adamson
Professor Computer Game Design and Development
Southern New Hampshire University
USA

________________________________________
From: bf-education-bounces at blender.org [bf-education-bounces at blender.org] On Behalf Of James Halliwell [james_halliwell at hotmail.com]
Sent: Thursday, August 25, 2011 9:12 AM
To: bf-education at blender.org
Subject: Re: [Bf-education] Bf-education Digest, Vol 70, Issue 5

Asking myself questions. I joined this group because the focus was Blender 3D education matters and promotion of Blender at an educational level, As a Blender Instructor ( not yet certified with BF ), Am I wrong? Is this thread about BF Education or soliciting free labor. To quote from the body of text "Unfortunately I don't have the opportunity and time to teach people for this project." Could I suggest you make the time?
Well I do not have time to work for free either. Is it wrong to expect that people ( Blender Artists ) who have worked hard to learn the skills that are being sought here would at some point earn money for said skill?

I suggest a BF free labor pool user group. Better yet craigslist.

Would it be  possible to keep on track here a bit?


James Halliwell
Montreal QC

> From: bf-education-request at blender.org
> Subject: Bf-education Digest, Vol 70, Issue 5
> To: bf-education at blender.org
> Date: Thu, 25 Aug 2011 12:00:01 +0200
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> Today's Topics:
>
> 1. Re: Looking for Blender Artists (Omid Momenzadeh)
> 2. Re: Looking for Blender Artists (Jamie Le Rossignol)
> 3. Re: Looking for Blender Artists (Omid Mo'menzadeh)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 24 Aug 2011 15:07:30 +0430
> From: Omid Momenzadeh <omid.smartgu at gmail.com>
> Subject: Re: [Bf-education] Looking for Blender Artists
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> <CAN0HG73aiwnOyeUbqutbbEqjK7qe18jyiz3EG0a1VMdeXsRk1Q at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Unfortunately I don't have the opportunity and time to teach people
> for this project. I have started teaching Blender to newbies, but it
> takes time to get them in work.
> You know we have finished the preproduction of the project, and you
> can have a look at our timeline here
> :http://www.tinabpixel.com/images/stories/timeline.jpg
> We had enough people using Maya, but we suddenly lost most of them by
> accident. So I thought it's the best time to find people using Blender
> and change the team's software, as others now agree on doing so.
> Working online is a bit difficult, but not that much. But we have the
> experience and we know how to work online so no problem occurs.
> Thanks,
> Omid
>
>
> ------------------------------
>
> Message: 2
> Date: Thu, 25 Aug 2011 13:57:08 +1000
> From: Jamie Le Rossignol <jlerossignol at gmail.com>
> Subject: Re: [Bf-education] Looking for Blender Artists
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> <CAHN8TvqCaHbmBST1N75qyNFbErpvYAO0Pus4H9UsTK7nEW6ntw at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Doesn't Blender have Maya presets?
> How close to Maya are they? It maybe that they are close enough to
> transition these people over to Blender.
>
> Cheers,
> Jamie
>
> On 24 August 2011 20:37, Omid Momenzadeh <omid.smartgu at gmail.com> wrote:
>
> > Unfortunately I don't have the opportunity and time to teach people
> > for this project. I have started teaching Blender to newbies, but it
> > takes time to get them in work.
> > You know we have finished the preproduction of the project, and you
> > can have a look at our timeline here
> > :http://www.tinabpixel.com/images/stories/timeline.jpg
> > We had enough people using Maya, but we suddenly lost most of them by
> > accident. So I thought it's the best time to find people using Blender
> > and change the team's software, as others now agree on doing so.
> > Working online is a bit difficult, but not that much. But we have the
> > experience and we know how to work online so no problem occurs.
> > Thanks,
> > Omid
> > _______________________________________________
> > Bf-education mailing list
> > Bf-education at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-education
> >
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> ------------------------------
>
> Message: 3
> Date: Thu, 25 Aug 2011 14:15:59 +0430
> From: Omid Mo'menzadeh <omid.smartgu at gmail.com>
> Subject: Re: [Bf-education] Looking for Blender Artists
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID: <4E5619D7.7050108 at gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> On 08/25/2011 08:27 AM, Jamie Le Rossignol wrote:
> > Doesn't Blender have Maya presets?
> > How close to Maya are they? It maybe that they are close enough to
> > transition these people over to Blender.
> >
> > Cheers,
> > Jamie
> >
> > On 24 August 2011 20:37, Omid Momenzadeh <omid.smartgu at gmail.com
> > <mailto:omid.smartgu at gmail.com>> wrote:
> >
> > Unfortunately I don't have the opportunity and time to teach people
> > for this project. I have started teaching Blender to newbies, but it
> > takes time to get them in work.
> > You know we have finished the preproduction of the project, and you
> > can have a look at our timeline here
> > :http://www.tinabpixel.com/images/stories/timeline.jpg
> > We had enough people using Maya, but we suddenly lost most of them by
> > accident. So I thought it's the best time to find people using Blender
> > and change the team's software, as others now agree on doing so.
> > Working online is a bit difficult, but not that much. But we have the
> > experience and we know how to work online so no problem occurs.
> > Thanks,
> > Omid
> > _______________________________________________
> > Bf-education mailing list
> > Bf-education at blender.org <mailto:Bf-education at blender.org>
> > http://lists.blender.org/mailman/listinfo/bf-education
> >
> >
> >
> >
> > _______________________________________________
> > Bf-education mailing list
> > Bf-education at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-education
> You know, just the navigation and selections are like Maya. Nothing More.
> What we are mostly in need of now, are riggers and animators. We have
> found modellers. If we find riggers and animators, then we will have
> time to find people for rendering, cloth sim, and compositing.(Someone
> has promised for the compositing stuff, so we will only need a cloth
> simulator and renderguy.)
> Thanks,
> Omid
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> End of Bf-education Digest, Vol 70, Issue 5
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