[Bf-education] Bf-education Digest, Vol 58, Issue 1

Michelangelo michelangelomanrique at hotmail.com
Mon Aug 30 12:36:52 CEST 2010


I'm making my BFCT and I focused it to new Blender Users. I'll release
the animation together a dvd with .blend files and pdf book that will
submit to the BF next week probably.

I am agree about new Blender users -even kids!- need some help because
net is plenty of tutorials but what they need is all this material
together without losing lots of time searching solutions in the net
instead introducing Blender.

So i decided to put my work to that service for free under creative
commons.

some links about the project:
www.platformmichelangelo.com/en/animation/bproficiency/
http://vimeo.com/14522711


PS: It's not an official Blender workshop

PS: I'm already working in the pre-production for the second
bProficiency project. People interested in blender education encouraging
to help and release material in educational way is more than welcome.

Cheers!

On Mon, 2010-08-30 at 12:00 +0200, bf-education-request at blender.org
wrote:
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> Today's Topics:
> 
>    1. Re: Blender Tutorials (Dave Martin Gadrinab)
>    2. Re: Bf-education Digest, Vol 57, Issue 1 (Dave Martin Gadrinab)
>    3. Outrageous Suggestion (Doug Ollivier)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Mon, 30 Aug 2010 14:54:11 +0800
> From: Dave Martin Gadrinab <muzoe2009 at gmail.com>
> Subject: Re: [Bf-education] Blender Tutorials
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> 	<AANLkTi=qiOgadQMP77vCSQ68M5ded6eR0VqsYViHpy-Y at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> On Fri, Jul 30, 2010 at 4:56 AM, Jason Askegreen <jaskegreen at cox.net> wrote:
> 
> > I would like to see a tutorial on animating a mouth to sync with audio.
> >
> > Thanks,
> >
> > Jason Askegreen
> > Digital Media Arts Rm A148
> > Del Norte High School
> > Poway Unified School District
> >
> >
> ----------------------------------------------
> 
> i guess i can make a tut !
> 
> iam only a 1 month blender user but iam using blender 14 hours a day
> 
> so i only sleep for few hours ^___________^
> 
> i know what u guys think .
> 
> well the mouth animation is a good tut .
>  i will make a mouth anim tut
> 
> 
> sorry for the late reply
> 
> Dave Gadrinab
> 
> 
> -----------------------------------
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> ------------------------------
> 
> Message: 2
> Date: Mon, 30 Aug 2010 16:04:57 +0800
> From: Dave Martin Gadrinab <muzoe2009 at gmail.com>
> Subject: Re: [Bf-education] Bf-education Digest, Vol 57, Issue 1
> To: Blender Educators and Trainers <bf-education at blender.org>
> Message-ID:
> 	<AANLkTinyooxTzkG8nOaSFUXAT7KtYrGzNyBg=2gkE_P4 at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> RE:
> 
> To sir Philippe Coenen
> 
> Iam Dave Gadrinab
> 
> I guess The Tutorial you need is
> The list of tools and interface
> in blender that is equivalent
> to maya (vice versa)
> 
> so with that u can easily Recreate Stuff in blender from maya without having
> 
> problems learning again in blender .
> 
> I think i can make one if that is you need.
> But I need to study the interface of maya
> and making this tut takes a lot of time.
> 
> For now i will Make The Mouth animation tut
> 
> but i will make this tut sir !
> 
> --------------------------------------------------------
> 
> 
> Hi,
> >
> > I think you could consider to make some tutorials on how to move from maya
> > to blender.
> > I'm Maya expert and want to move to blender since long time.
> >
> > I feel a bit blocked... Not only me I guess.
> >
> > Cheers,
> >
> > Phil
> >>
> >>
> >
> > _______________________________________________
> > Bf-education mailing list
> > Bf-education at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-education
> >
> >
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> ------------------------------
> 
> Message: 3
> Date: Mon, 30 Aug 2010 20:52:32 +1200
> From: Doug Ollivier <doug at flipdesign.co.nz>
> Subject: [Bf-education] Outrageous Suggestion
> To: Blender Education and Training projects <bf-education at blender.org>
> Message-ID: <4C7B7150.7070604 at flipdesign.co.nz>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
>   Hi Guys,
> 
> I'd like to make the outrageous suggestion that we encourage Ton to 
> teach a few courses in Blender to new users... why would i suggest 
> something so preposterous?
> 
> BF has tackled adding features - We have great features
> BF has tackled the UI -We have a much better UI
> BF has tackled production pipeline - We have 3 movies to prove it
> BF has tackled helping out experienced users - We have Experienced users
> BF has not yet tackled the little guys who are excited by 3D and want to 
> use Blender.
> 
> I have a gut feeling that there are 100's of tiny improvements that 
> could be made to Blender, to make it faster for new users, and in doing 
> so both increase the user-base, and make it faster for experienced users 
> alike. I however also have the feeling that the BF is somewhat sheltered 
> from this front-line feedback.
> 
> Funnily enough, the ignorant often expect the most logical solutions, 
> this means they are our most critical usability experts.  Advanced users 
> already know enough to change the User Preferences, so i don't mind 
> changing things on them.
> 
> My observations of some common stumbling blocks as a teacher of Blender.
> 
> *Textures Panel:*
> 'Size' is the wrong name in the texture mapping tab, we make the value 
> bigger and the texture gets smaller, this should be called "repeat", or 
> the slider should be inverted.  i.e. texture size of 8 should be 
> remapped to = 0.125 in the slider
> 
> *Selecting objects:*
> I estimate that at least 20% of the people I train will move on to other 
> packages out of spite of the default mouse selection being RMB.  People 
> simply think this is unprofessional for an application in 2010 (view 
> common and heated GIMP feedback to understand how much non-standard 
> effects a perception of a product).  Yes i know that this is editable in 
> UP.  Don't underestimate the power of good defaults.
> 
> *Setting up Cameras and Lights:*
> It seems like a large task to position, and set up cameras and lights.  
> I have seen a few tricks (for experienced users) where you add a camera, 
> add an empty straight away, and then parent the two.  This makes 
> positioning a camera into an intuitive 2 step process.
> I suggest that We add a new camera type called "Camera + Target" or 
> something like that with a parent child relationship already set up.  It 
> makes a lot of sense to be able to add a camera instantly and direct it 
> to where you want instantly without abstract actions or rotating in 3 
> axis, and zooming.
> Ditto for targeting lights.
> 
> *Axis Naming:*
> I have been teaching Blender to a number of other lecturers (who are 
> experts in a number of other packages). They are highly confused at the 
> Axis naming scheme with Z pointing upwards.  I don't know if there is a 
> standard in this area, but I'd be curious to know before making any 
> comments that Blender has it wrong.  To me it seems that there are two 
> standards, and that Blender adheres to one of them.
> 
> There are of course lots more, but these seem to be the biggest 
> stumbling blocks for new users that I have experienced, I'd love to get 
> all the other teachers feedback on these types of challenges.
> 
> Cheers,
> 





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