[Bf-education] Developing Blender 2.5 Education Materials
ira.krakow at gmail.com
Tue Sep 22 19:36:31 CEST 2009
Thanks, Roger. Here's my setup.
Software I use for tutorials. All of it is free, except for Windows Movie
Maker, which is part of Windows. You could do this without Windows Movie
Maker to make it totally open source and free.
1) Video capture: Camstudio (www.camstudio.org)
Resolution: 1280 x 720 pixels
Capture full screen. Aspect ratio of 16:9, which YouTube will convert
Codec: Camstudio lossless codec v 1.4
Creates an avi file. I create the audio separately.
2) Video editing: Virtualdub (www.virtualdub.org), with Camstudio output
After editing, I compress the video with the Camstudio lossless codec.
I use Windows Movie Maker to create the final video, with the VirtualDub
output as input. On occasion I have edited parts of the video in Movie
Settings: Windows HD 720p format (WMV file)
Bit Rate: 5.9 MPS
Display Size: 1280 x 720
Aspect Ratio: 16 x 9 (this is critcal for HD)
Frames per second: 30
3) Audio: Audacity (audacity.sourceforge.net/download)
Operating system: Windows Vista Home Premium, Service Pack 2
On Tue, Sep 22, 2009 at 12:17 PM, Roger Wickes <rogerwickes at yahoo.com>wrote:
> Hey Ira, very good explanation. what are you using for recording settings?
> So, what software did you use, what resolution, and encoding (framerate,
> codec, codec compression settings)?
> To All tutorial authors: My thoughts:
> I think we should use a 16:9 aspect ratio, as it allows a nice three-column
> (outliner, 3D view, buttons) window layout. And, Youtube/Vimeo require it
> For video tutorials, if you don't want people to be able to download your
> videos, and want the option of possibly making money from them, and don't
> self-host or have your videos through some other service, I think we should
> use YouTube as our hosting service, and we should all use the same or
> similar recording settings that give a great quality recording for our
> tutorials. YouTube is free, holds the promise of maybe making partner, etc.
> Also then, a user can just go to Youtube and do a search, and has a decent
> chance of finding something.
> If you want people to be able to download your video, use Vimeo. It
> converts your HD to a flv file that VLC can play. It allows you to organize
> your vids into albums, but it is not nearly as ubiquitous as YouTube. We
> have 40 Blender groups and there is a lot of group redundancy already, so
> DONT CREATE ANOTHER GROUP UNLESS it is to add a foreign language Group.
> If video does not include audio, it should be subtitled or annotated
> (Youtube allows you to add annotations after uploading). None of this "watch
> me play and maybe you can figure out what I am doing".
> Sent by Roger Wickes for intended recipient. If you are not the intended
> recipient, please delete this message and contact Mr. Wickes immediately.
> *From:* Ira Krakow <ira.krakow at gmail.com>
> *To:* bf-education at blender.org
> *Sent:* Tuesday, September 22, 2009 9:25:16 AM
> *Subject:* [Bf-education] Developing Blender 2.5 Education Materials
> I believe we should be developing curriculum and other education materials
> for Blender 2.5, even though it is not released yet, because it will become
> the standard soon. To that end, I published a video, Blender 2.5 Ambient
> Occlusion, at:
> I have two goals for this video. The first goal is to show the rendering
> settings of Blender 2.5. The second is to explain AO in simple terms. I used
> the pre-alpha Windows version, as of September 15, 2009.
> I have other Blender 2.5 videos, including a tour of the Startup screen,
> Sooner or later documentation, videos, and so on, based on 2.4x need to be
> rewritten. We might as well start now.
> Bf-education mailing list
> Bf-education at blender.org
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