[Bf-education] Developing Blender 2.5 Education Materials

Roger Wickes rogerwickes at yahoo.com
Tue Sep 22 18:17:05 CEST 2009

Hey Ira, very good explanation. what are you using for recording
settings? So, what software did you use,
what resolution, and encoding (framerate, codec, codec compression

To All tutorial authors: My thoughts:

I think we should use a 16:9 aspect ratio, as it allows a nice
three-column (outliner, 3D view, buttons) window layout. And,
Youtube/Vimeo require it nowadays.

For video tutorials, if you don't want people to be able to download your videos, and want the option of possibly making money from them, and don't self-host or have your videos through some other service, I think we should use YouTube as our hosting service, and we
should all use the same or similar recording settings that give a great
quality recording for our tutorials. YouTube is free, holds the promise of maybe making partner, etc. Also then, a user can just go to Youtube and do a search, and has a decent chance of finding something. 

If you want people to be able to download your video, use Vimeo. It converts your HD to a flv file that VLC can play. It allows you to organize your vids into albums, but it is not nearly as ubiquitous as YouTube. We have 40 Blender groups and there is a lot of group redundancy already, so DONT CREATE ANOTHER GROUP UNLESS it is to add a foreign language Group. 

If video does not include audio, it should be subtitled or annotated (Youtube allows you to add annotations after uploading). None of this "watch me play and maybe you can figure out what I am doing".

Sent by Roger Wickes for intended recipient. If you are not the intended recipient, please delete this message and contact Mr. Wickes immediately.

From: Ira Krakow <ira.krakow at gmail.com>
To: bf-education at blender.org
Sent: Tuesday, September 22, 2009 9:25:16 AM
Subject: [Bf-education] Developing Blender 2.5 Education Materials

I believe we should be developing curriculum and other education materials for Blender 2.5, even though it is not released yet, because it will become the standard soon.  To that end, I published a video, Blender 2.5 Ambient Occlusion, at:


have two goals for this video. The first goal is to show the rendering
settings of Blender 2.5. The second is to explain AO in simple terms. I
used the pre-alpha Windows version, as of September 15, 2009.

I have other Blender 2.5 videos, including a tour of the Startup screen, at:


Sooner or later documentation, videos, and so on, based on 2.4x need to be rewritten.  We might as well start now.


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