[Bf-education] Reducing Polygons
Ira Krakow
ira.krakow at gmail.com
Mon Oct 26 23:04:05 CET 2009
Hi Jag,
Use the Decimate modifier. There's an explanation at:
http://wiki.blender.org/index.php/Doc:Manual/Modifiers/Mesh/Decimate
Here's a link to a tutorial on decimate:
http://www.screencast.com/users/Neal/folders/Flash/media/97917281-54fe-4c9f-adf5-a46a8077a085
Hope this helps.
On Mon, Oct 26, 2009 at 9:50 AM, Jag Lavek <jaglavek at gmail.com> wrote:
> Hello Everyone. I've been tasked with taking a complex model and making it
> viewable within Flash via PaperVision. I'm going to try and accomplish this
> by taking a DXF and converting it to a DAE. I've read that it's best to keep
> PaperVision Models to about 1500-2000 polygons. I'm completely new to
> Blender, and I was hoping someone could help explain how I can reduce the
> polygons used within the model?
>
> thanks
> jag
>
> _______________________________________________
> Bf-education mailing list
> Bf-education at blender.org
> http://lists.blender.org/mailman/listinfo/bf-education
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.blender.org/pipermail/bf-education/attachments/20091026/248a882b/attachment.html>
More information about the Bf-education
mailing list