[Bf-education] Reducing Polygons

Ira Krakow ira.krakow at gmail.com
Mon Oct 26 23:04:05 CET 2009


Hi Jag,

Use the Decimate modifier.  There's an explanation at:

http://wiki.blender.org/index.php/Doc:Manual/Modifiers/Mesh/Decimate

Here's a link to a tutorial on decimate:

http://www.screencast.com/users/Neal/folders/Flash/media/97917281-54fe-4c9f-adf5-a46a8077a085

Hope this helps.

On Mon, Oct 26, 2009 at 9:50 AM, Jag Lavek <jaglavek at gmail.com> wrote:

> Hello Everyone.  I've been tasked with taking a complex model and making it
> viewable within Flash via PaperVision.  I'm going to try and accomplish this
> by taking a DXF and converting it to a DAE. I've read that it's best to keep
> PaperVision Models to about 1500-2000 polygons.  I'm completely new to
> Blender, and I was hoping someone could help explain how I can reduce the
> polygons used within the model?
>
> thanks
> jag
>
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> Bf-education at blender.org
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>
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