[Bf-education] Reducing Polygons

Ira Krakow ira.krakow at gmail.com
Mon Oct 26 23:04:05 CET 2009

Hi Jag,

Use the Decimate modifier.  There's an explanation at:


Here's a link to a tutorial on decimate:


Hope this helps.

On Mon, Oct 26, 2009 at 9:50 AM, Jag Lavek <jaglavek at gmail.com> wrote:

> Hello Everyone.  I've been tasked with taking a complex model and making it
> viewable within Flash via PaperVision.  I'm going to try and accomplish this
> by taking a DXF and converting it to a DAE. I've read that it's best to keep
> PaperVision Models to about 1500-2000 polygons.  I'm completely new to
> Blender, and I was hoping someone could help explain how I can reduce the
> polygons used within the model?
> thanks
> jag
> _______________________________________________
> Bf-education mailing list
> Bf-education at blender.org
> http://lists.blender.org/mailman/listinfo/bf-education
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.blender.org/pipermail/bf-education/attachments/20091026/248a882b/attachment.html>

More information about the Bf-education mailing list