[Bf-education] Rubrics and such

Roger Wickes rogerwickes at yahoo.com
Fri Jun 19 04:26:56 CEST 2009

yeah, rubrics are tough, especially with Art classes, which Blender generally falls into. see http://712educators.about.com/cs/rubrics/a/rubrics.htm for practical explanation. Mostly they are a pain, but necessary, to give a fair grade and say that one student is "better" than another. 

I would start with mechanical / rote knowledge of Blender, such as where controls are and what they are used for, and then work into efficiency for higher grades. For grading your homework assignments, you have to do a perfect one, and they sit back and ask what makes it perfect? If you are trying to model a cat from reference images, and theirs looks like a pig, then Vertex Alignment they lose points for. If it doesn't have any hair because they blew off particle hair, then .. and so on. 

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From: Edwin Pilobello <e_pilobello at yahoo.com>
To: bf-education at blender.org
Sent: Thursday, June 18, 2009 3:52:06 PM
Subject: [Bf-education] Rubrics and such

I've just completed by first Blender college course at Clark Community College in Vancouver WA, USA.  I created a syllabus but now am told that I need a rubric.  I suppose the rubric is for the next time the class is taught.

So, here I am soliciting some ideas from you folks.

To start off, I have a copy of a rubric for a CAD class.  The standards are based on "General Drafting with ANSI Standards".  One of the Product Outcome rubric is "Completely accurate, etc."  I believe that's one I can eliminate from consideration.  As we all know, Blender is not a CAD tool.  Regardless, most of the rubric emphasises accuracy, dimesioning, symbol conversions, etc.
GRCP 233 "3D Modelling and Animation" was a 4 credit, 60 classroom-hour experience.  I taught it with a trade emphasis.  Picking an area of expertise and sharing/forming alliances with other students in the class was greatly encourage.  Emphasis on self-learning and experimentation was strong.  The class started with a discussion using the book as a basis.  After that, the students were free to explore the chapter and produce whatever they wished.

I can see that a rubric could be developed for each chapter.  Before doing so, I would like to develop a general rubric

I would greatly benefit from your thoughts on defining criteria for a basic 3D Modelling and Animation course covering the entire "Essential Blender" book.  

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