[Bf-education] Bf-education Digest, Vol 38, Issue 15

Alexander Zubov motorsep at gmail.com
Fri Jul 18 14:20:57 CEST 2008


Hi Igor,

>From what I understood reading bf-education newsgroup, you have BF
Teacher Certificate. Correct?
The question is what in particular do I have to do in order for me to
be certified by you?
How much is it going to cost me?
Will record of my certification posted on BF website and will I
receive nice paper certificate?
Quote: "So, on example, if is an user able to make a nice model
topology, textures, armature logic system and/or to make a cool
animation (or a game) with it, is for sure a good candidate for a
certificate if you ask me, such an user is already useful for some
working team." I have been developing my game using Blender and Dark
Places engine. I am wondering if it will help. You can find
screenshots and video of it on:
http://www.kot-in-action.com/prophecy.html
Speaking of topology, if you mean edge loops for a face / body, there
are not that many professionals who can demonstrate such skills and if
they do have such skills, whey are already in the industry making big
buck ;)
Could you please clarify "nice topology" wording?
I am looking forward to your reply and thank you for your time!

Yours sincerely,
Alexander Zubov.

On Fri, Jul 18, 2008 at 5:00 AM,  <bf-education-request at blender.org> wrote:
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> Today's Topics:
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>   1. Re: Non-instructor certification (Igor Kri?anovskij)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 17 Jul 2008 16:41:02 +0200
> From: Igor Kri?anovskij <krizanovskij at siol.net>
> Subject: Re: [Bf-education] Non-instructor certification
> To: bf-education at blender.org
> Message-ID: <487F59FE.6060400 at siol.net>
> Content-Type: text/plain; charset=windows-1252; format=flowed
>
>
> Hi all,
>
>
> Yes, I also think that will be more and more such questions, so why not
> to give them what they need!? Actually, I also went for BFCT because I
> was 'forced' by situation back then. Although I didn't like 'make video
> tutorial part', because I'm really not video tutorial fan... to watch
> one hour (or more) of video tutorials to learn something new about some
> tool which I didn't know because I already forgot about it, is just too
> boring for me.. (ok, ok, there are of course exceptions :). That's why I
> made back then so strange 'video tutorial' which is so unpopular amongst
> n00bs, who don't even know how to check the file... but I just wanted to
> make something that I will be able to watch more than once.. :)
>
> http://uk.youtube.com/watch?v=rSRGPgViFhI
>
> I was also lucky that wasn't needed for BFCT programming and BGE,
> because this could easy cost me another year, two, ... to be probably
> mediocre 'hello world' programmer and BGE logic noodler.
>
> So, I think that we should really make this option available. For a
> symbolic price, BUT in a way that benefit also Blender Community.
> Cheaper, but harder! So, on example, if is an user able to make a nice
> model topology, textures, armature logic system and/or to make a cool
> animation (or a game) with it, is for sure a good candidate for a
> certificate if you ask me, such an user is already useful for some
> working team. And if he is also able to make a good and useful tutorial
> about, he can get my certificate! ihope that doesn't sounds too cocky.. :)
>
> So, Alexander if you are ready to go through such a new procedure (& if
> you will not write about BGE or programming - in such case I'm sure we
> can find someone else with needed knowledge for that special fields) and
> if other people from Blender agree with it (i trust in their flexibility
> :) I am ready to give you my user certificate which will be hopefully
> published on blender.org... This could use as a short example, after all
> it's also fun to see your own articles translated in a funky fonts:
>
> http://wiki.blender.org/index.php/Tutorials/Modeling_and_rigging_a_cartoon_looking_spider.ru
>
> What do you guys think about such a certificate proposal?
>
>
> --Igor
>
>
>> Well, I've heard this question come up before. Perhaps it's time for a few
>> educators to come together and chat about setting up something. Is anyone
>> interested in picking that up? Perhaps even an on-line service?
>>
>> BTW, expect certification to cost something.
>>
>> Also personally I'm very much in favour of linking a certificate to a
>> course, doing an online test can be tricky. If there'd be online
>> certification I'd say people would have to submit a LOT of material, which
>> means the people signing the certificate would have to do a lot of
>> looking/browsing/reading... and for something like this I would not expect
>> people to do that for free.
>>
>> I have to say though that so far the educators certification seems to go
>> quite well.
>>
>> Of course any educator is free to certify people in whatever way he
>> wants... but I think that if for instance the folks on the educators
>> certification board want to spend some time working out some of those
>> "guidelines for user certification", that that would be a good start.
>>
>> Dolf
>>
>>
>>
>
>>
>>>>
>>>> I am wondering if BF can certify Blender professionals in various
>>>> areas such as rigging, modeling, effects, animation, etc.
>>>> I am thinking of certificate that verifies user's proficiency in
>>>> particular area.
>>>> When it comes to getting a job in an industry where CG is being used
>>>> and resume states that Blender has been a primary tool, employer would
>>>> love to see a certificate.
>>>> Is there anything like that available at this moment?
>>>>
>>>> Thank you.
>>>>
>>>> - Alexander "motorsep" Zubov
>>>>
>>>>
>>>>
>
>>>>
>>>>
>>>> Hi,
>>>>
>>>> Yep that's right!
>>>>
>>>> More-over, I don't think we ever should go into a artist-certification.
>>>> Such certificates really should be given by renowned and respected
>>>> educators or educations, and then on their behallf.
>>>>
>>>> -Ton-
>>>>
>>>>
>>>>
>>>>
>>
>
>> Hi,
>>
>> In my opinion, the priority now is to make sure that the instructor
>> certification that the BF does offer continues to become more and more
>> meaningful. Simply giving out more certificates willy-nilly would
>> probably detract from the meaning of the certification. We have no
>> standards to judge artists by but totally arbitrary ones now; a test
>> or an actual consistent course would be needed to make the certificate
>> meaningful, and that takes a lot of time and effort to develop.
>>
>>
>>> The thing is that if I apply for a job as CG artist for an ad agency
>>> or as 3D artist/Animator for game industry and I have Blender as my
>>> primary tool in my resume, potential employer will not even look at me
>>> as prospective employee regardless of what my skills are.
>>>
>>
>> I think this is a bit of an exaggeration, but if you feel strongly
>> that some firm credentials are needed on your resume, why don't you
>> consider applying for the certificate that already exists? If you are
>> a certified Blender trainer surely that counts for something. You must
>> put together a package of training materials that demonstrates that
>> you have skills in Blender and can teach them to others. There's
>> nothing that says artists and ordinary users of Blender can't apply to
>> be certified trainers.
>>
>> T
>>
>>
>
>
>
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