[Bf-education] Beginners question 2nd

John R. Nyquist john at nyquist.net
Thu Aug 14 23:07:00 CEST 2008


Lol, it is an honor when Ton pipes in! But thank you, I'm glad my tutorials
were useful for you  :)

You could model parts individually (using #2 point which Roger kindly
clarified),and bring them in via linking (not append). Convert them to a
proxy object (CTRL-ALT-P) so you can scale/rotate/move. Maybe I should do a
BoB on this. Then you could update the parts as you like and build a library
of .BLEND files for parts.

Regards,
John



On Thu, Aug 14, 2008 at 11:47 AM, Prof. Dr. Gerhard Kauer
<loi-kg at arcor.de>wrote:

> Dear John,
>
> wow, John Nyquist himself  - what an honour!
>
> I love watching your blender tutorial (I have bought all 4 releases at
> Cartoon....). Thanks, now I really get into Blender. After your tutorial
> I am able to draw scientific objects like microscope  lens etc. for
> educational purposes.
>
>
> Thank you for point 1. It works fine ( immediately written down in my
> "blender-notebook")
>
> Well the second: Hmmm. I am modelling optics ( microscope objectives)
> with blender for scientific purposes. I really start each lens from
> scratch with one vertice. That is the easiest way to get exact models
> from blueprints. Several of those lens-objects reside in my scene. I can
> not leave with Ctrl-X unfortunately. The best tool would be a
> hotkey-combination + RMB or something like that to get just one vertice.
>
> Best whishes
> and again: thanks for those cartoon  tutorials.
>
> Gerhard
>
>
>
> John R. Nyquist schrieb:
> > 1. Shift-C
> > 2. How about saving the object with one vertex as the default scene
> >
> >
> > On Thu, Aug 14, 2008 at 9:12 AM, Prof. Dr. Gerhard Kauer
> > <loi-kg at arcor.de <mailto:loi-kg at arcor.de>> wrote:
> >
> >     Hi there!
> >     Does anybody know an answer to my following questions?
> >
> >     1. Is there a "hot key" for placing the 3D cursor to coordinates x=0
> >     y=0 z=0 ?
> >     (Currently I use the view settings dialog for this. But this is a
> >     little
> >     bit time consuming...)
> >
> >     2. Is there a quick way of producing just one vertex?
> >     I do my modelling starting with one vertex and then "e" for extend...
> >     Currently I use a plane and scale x/y to 0, then w and remove
> >     doubles...
> >
> >
> >     Best regards,
> >     and happy blendering!
> >
> >     Gerhard
> >     _______________________________________________
> >     Bf-education mailing list
> >     Bf-education at blender.org <mailto:Bf-education at blender.org>
> >     http://lists.blender.org/mailman/listinfo/bf-education
> >
> >
> >
> >
> > --
> > =======================
> > John R. Nyquist
> > Nyquist Art + Logic
> > http://nyquist.net/
> > http://bitsofblender.com/
> > =======================
> > ------------------------------------------------------------------------
> >
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> > Bf-education at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-education
> >
>
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