[Bf-education] Re: Bf-education Digest, Vol 24, Issue 1

pim de groot (mifune) blenderonline at gmail.com
Thu Mar 22 15:32:01 CET 2007


Pierre, irc is not a webpage, but a chat protocol. more info about getting
there is on the blender.org website:
http://www.blender.org/community/chat/. we are on the same network, so
all you have to do when you have connected
to freenode is to type /join #blendereducation.

i hope this helps,

pim de groot (mifune)

On 3/22/07, Pierre Vogel <pierre.geocentric at gmail.com> wrote:
>
> Hello Macouno ,
>
>
>
> I agree with Luigi Monaco,
>
> >
> > > I would like to suggest to create a dual solution for education. One
> > > should aim to the 'how to get it done fast' and the second on
> > > 'understand the theory behind it'. First should be video, brief text
> > > - I'll explain that immediately - second printed, downloadable for
> > > free and buyable as a book over the blender store.
> > >
> > > For my opinion every tutorial of the video section should be
> > > organized like a flowchart on a website showing the result at the
> > > top. The flowchart methods should link to video sections with each
> > > not being bigger than 5 minutes. Each video snippet should have a
> > > brief text containing the action and used key in a headline style.
> > > Decision points should show what criteria should be fullfilled for
> > > skipping to the next action.
> > >
> > > The book should explain things that are harder to understand, like
> > > lighting, optimizing the renderer for special results and speed,
> > > tweaking the node system, importing/ exporting files, principles of
> > > fast modelling / texturing and maybe some explanation on the maths of
> > > some python scripts and their field of appliance. Basically the why
> > > is what done how in contrast to 'just' the how is it done anyway.
> > >
> > > I think this is a pass that would enhance the speed of creation and
> > > quality of skilled instructors and could deliver a good sheet of
> > > criteria for the later testing of instructors.
> > >
> > > Best regards
> > >
> > > Luigi Monaco
>
>
>
> I think lengthy tutorials are not always the best solution, give students
> an example. A goalpost and explain how to get there, using short video clips
> building towards the final end product. This also helps students to revise
> certain procedures without having to go through the whole process used to
> create something they already know. Rather keep it short but aim at having
> students able to use certain tutorials for different features where you can
> refer to them.
>
> I also think that just reaching the "Goal" is not always the only solution
> either.  What about the pitfalls along the way. When teaching people I find
> that new questions and strange new discoveries are made. Just by clicking an
> extra button, or not clicking a button. Maybe give examples of what happens
> when we don't click the required button, or what if we click on a different
> button. that type of hands on approach always gives people a greater
> understanding.
>
> Books is a great way of getting it all said and done, So a choice
> preferred method is a book. However, short video tutorials have helped me
> learn Blender tremendously. I am however suggesting that some of the
> technical issues be discussed in tutorials. Sometimes it does get too
> technical.
>
> One last thing, I am new to this site. How do I actually get to the
> freenode irc site?
>
> cookie-monster
> pierre.geocentric at gmail.com
>
> _______________________________________________
> Bf-education mailing list
> Bf-education at blender.org
> http://projects.blender.org/mailman/listinfo/bf-education
>
>
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