[Bf-education] Meeting next sunday.

macouno info at macouno.com
Thu Mar 22 09:56:32 CET 2007

Hello and thanks for your responses guys.

I think there is one thing we have to keep clear, this won't be a series of
tutorials. There are lots and lots of tutorials out there, and there are
books being written in that style as well. Like Tony Mullen's animation
book. Of course there is also the Blender manual to consider.

ocanom raises an interesting point though about 'medium'. This is one of the
big questions I wanted to ask you all. What medium do you prefer? Book,
download, cd, dvd, video, website... Since the project is still in the very
early stages all those may be considered.

Though from the people I've talked to so far, the tendency is to say "book"
mostly because the others are harder to handle in front of a classroom (if
you want to keep a reference handy).

--------- Original Message --------
From: ocanom <monaco at ocanom.com>
To: macouno <info at macouno.com>, Blender Education and Training projects
<bf-education at blender.org>
Subject: Re: [Bf-education] Meeting next sunday.
Date: 03/21/07 09:42 AM"

> Hi Macouno,
> I would like to suggest to create a dual solution for education. One  
> should aim to the 'how to get it done fast' and the second on  
> 'understand the theory behind it'. First should be video, brief text  
> - I'll explain that immediately - second printed, downloadable for  
> free and buyable as a book over the blender store.
> For my opinion every tutorial of the video section should be  
> organized like a flowchart on a website showing the result at the  
> top. The flowchart methods should link to video sections with each  
> not being bigger than 5 minutes. Each video snippet should have a  
> brief text containing the action and used key in a headline style.  
> Decision points should show what criteria should be fullfilled for  
> skipping to the next action.
> The book should explain things that are harder to understand, like  
> lighting, optimizing the renderer for special results and speed,  
> tweaking the node system, importing/ exporting files, principles of  
> fast modelling / texturing and maybe some explanation on the maths of  
> some python scripts and their field of appliance. Basically the why  
> is what done how in contrast to 'just' the how is it done anyway.
> I think this is a pass that would enhance the speed of creation and  
> quality of skilled instructors and could deliver a good sheet of  
> criteria for the later testing of instructors.
> Best regards
> Luigi Monaco
> Am 21.03.2007 um 16:38 schrieb macouno:
> > Hello everyone.
> >
> > I've been part of the mailing list for a while but you haven't  
> > heard much
> > from me.
> >
> > However. We are currently starting work on the "Blender
> > companion".
> >
> > This will be a "book" or similar written specificly to help
> > teach
> > blender to others. So it's for you!
> >
> > Now we'd like to hear some of your opinions, and what it is that  
> > you think
> > would really help you.
> >
> > I will be online in the #blendereducation channel on the freenode  
> > irc server
> > this sunday after the blendercoders meeting. Thus at 1600 GMT  
> > (march 25th
> > 2007). I'll try to be there a bit more over the next couple of days  
> > as well,
> > just in case you'd like to talk but can't be there on sunday.
> >
> > Also feel free to email me personally with any thoughts you might  
> > have.
> >
> > Dolf Veenvliet (macouno)
> >
> > ________________________________________________
> >
> > _______________________________________________
> > Bf-education mailing list
> > Bf-education at blender.org
> > http://projects.blender.org/mailman/listinfo/bf-education


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