[Bf-education] Trainer Certification Entry
Jason van Gumster
jason at handturkeystudios.com
Fri Apr 20 20:09:49 CEST 2007
While I agree with the premise here, don't you think this might be a
touch too complicated this early in the game?
Perhaps in this first round we offer a "general training certification"
and as the program develops - say, in a year or so - we offer more
specialized certifications?
-Fweeb
"Tom M" <letterrip at gmail.com> wrote:
> I'd like the certification to be split up a bit -
>
> perhaps based on major functionality areas
>
> 1 modeling
> 2 uv mapping and texturing
> 3 rigging and animation
> 4 lighting and rendering
> 5 compositing and nonlinear editing
>
> for the 1 we have lots of well qualified and reasonably qualified
> people for 2 and 4 we have a fair number of well qualified and
> reasonably qualified people
> for 3 and 5 we have fairly small pools of well qualified people
>
> for current certification I'd suggest it can be portfolio based and/or
> demonstrated instruction capability
>
> the portfolio need would be minimal just something that can be
> reasonably certain is original to the individual and that demonstrates
> they have some knowledge
>
> perhaps a 'standard' and 'advanced' with the advanced requiring some
> sort of demonstration to pass the knowledge on.
>
> LetterRip
>
>
> On 4/20/07, pim de groot (mifune) <blenderonline at gmail.com> wrote:
> > ton,
> >
> > i can agree with giving out certificates to people who have proven
> > themselves in the community. they have shown that they can teach
> > (with tutorials, videotutorials and/or workshops) and that they
> > know blender.
> >
> > pim de groot (mifune)
> >
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