[Bf-education] Re: Bf-education Digest, Vol 18, Issue 4
renderfun at gmail.com
Thu Sep 7 19:15:26 CEST 2006
I have pretty much pulled everything from the Wiki and the blender
docs prior to my "request for help" (^_^). I am assisting the VFX
team to learn the interface and compositing ( another topic I have
limited experience) currently. The interface is their biggest hurdle
right now. We are looking at one week to get used to the Blender
Interface. Besides Blender, I am also training the texture team in
GIMP and Inkscape. All these FLOSS program are totally foreign to the
entire team who are used to using commercial software. So far, I am
the only one that knows and have used all these program. Thanks to
the BSA and the Malaysia government for finally nailing down piracy in
corporate environments, FLOSS is making in-roads. Oh and on top of
that, we are shifting to OpenOffice as well and all these needs
training materials which is landing on my shoulder right now.
Sorry for rumbling endlessly. It is an exciting time for me and the
people around me. People are skeptic and impress at the same time of
what FLOSS software can do and how Hollywood has been somewhat
involved in it. They have seen Elephant Dream but didn't know it was
done in Blender until I informed them about it and point it out in the
credits. Many assumed it was done in Maya or some other commercial
Okay, I better stop right here.
> Date: Wed, 6 Sep 2006 03:02:02 -0800
> From: "Tom M" <letterrip at gmail.com>
> Subject: Re: [Bf-education] Re: Bf-education Digest, Vol 18, Issue 2
> To: "Blender Education and Training projects"
> <bf-education at blender.org>
> <584fe5640609060402m5e612886n5aae0363a77327de at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> > Thanks for tip. Do you know of any tutorials of the blender's fluid
> > system? I have never touched the fluid system before and have googled
> > around for tutorials but limited resources came up. So far the best
> > had been the Siggraph 2006 demo.
> your best bet is probably to contact the person who did the fluid
> demos, there are tutorials on the wiki for its usage, some in the main
> blender docs, one in the summer of documentation section as part of
> the simulation. You could also ask Nils himself.
> > The fluid system would involve a couple of animated characters moving
> > in and out of liquids. They are convinced of blender capabilities but
> > putting it into Maya pipleline might be a bit tricky/cumbersome and I
> > am trying to ease it in on the team.
> The fluids are pretty straight forward to use although admittedly all
> of my demos have been pretty simplistic. I would think the biggest
> issue is having enough ram to handle it in a high enough resolution to
> look good.
> Bf-education mailing list
> Bf-education at blender.org
> End of Bf-education Digest, Vol 18, Issue 4
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