[Bf-education] Project Update.
letterrip at gmail.com
Mon Sep 4 20:56:55 CEST 2006
typical method is to run the fluid simulation and then export it as a
series of obj frames. What sort of objects is it going to be
interacting with - ie simple geometry, or armature deformed geometry
or something else? The more complex the integration the more of it
will need to originate/redone in Blender. While Collada support in
Blender is improving (it supports geometry, materials, armature, skin
weights), it doesn't support shape keys and some other animation stuff
yet. There is also pointshop3d import support for Blender now, but no
On 9/4/06, V Yap <renderfun at gmail.com> wrote:
> Not so much of a public education project. I was recently hired at a
> studio in Malaysia. They have Maya Complete yet they need to do
> particles and fluids effect and are thinking of using an "unofficial"
> copy. I have show the 2006 demoreel of blender they they seem
> interested. So now I have to write up something for them to use the
> Fluid system of Blender (which I am totally foreign to) and see how it
> can integrate into their 3D pipeline.
> Victor Yap.
> Bf-education mailing list
> Bf-education at blender.org
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