[Bf-education] Introducing myself

Rui Campos rcampos at fusemail.com
Wed Apr 5 13:14:19 CEST 2006

Hi all,

First, welcome Luís, glad you could join us.

To Gerhard:

Sure, fine by me.
I can also translate the material from Portuguese to English if Luís isn't
able to.

This is what is needed right now. Just create a new area on the wiki under
the bf-education refering this. I will try to help as much as possible.
Hopefully next week I will be able to show some work to you guys, but
don't wait for me, please nail things hard and as soon as possible.

Will keep in touch.


-- Rui --

----- Original Message -----
> It sounds like a grate initiative.
> Are you making the documentation in English or Portuguese?
> It looks like I have to make the course material that I'm going to use in
> my
> blender basic course from scratch. Perhaps we could cooperate?
> I'm going to release the course material under some form of open license
> and
> with Rui's blessing it could become the standard blender basic teaching
> material.
> What do you think Rui?
> I can sett up a wiki so that we can start work right away.
> What do you guys think? Any opinions?
> On Tuesday 04 April 2006 15:08, Luis Belerique wrote:
>> Good day everybody,
>> I´m new to this list (actually i joined a few days ago but this is my
>> first
>> mail), so i would like to introduce myself.
>> My name is Luís Belerique, i live in Portugal, more precisely in the
>> city
>> of Porto. I´m currently studying astronomy at the University of Porto.
>> But
>> when i´m not banging my head in physics books, i work with Blender.
>> I use Blender in a somewhat irregular basis since 2002, starting to work
>> with it when it was 2.25, but now i have more time to dedicate myself to
>> it
>> :D.
>> Recently i proposed an introductory course in Blender to an education
>> center here in Porto, a financially supported course by EU funds (that
>> means the students will not pay anything for the course).
>> To my surprise, it was accepted and in only three days time the class
>> filled up, some people are already in a "waiting line" for a possible
>> second course (but this second course will not be supported by EU funds
>> :(
>> ). This kind of reaction astoshined me, this means that there´s a need
>> (or
>> at least, interest) of CG education here.
>> I am a certified educator (i have a diploma called CAP), but although
>> i´m
>> not a newcomer to the Blender software, i need to improve my skills in
>> some
>> aspects (i use it mostly for modelling for real time rendering). I have
>> the
>> Blender 2.3 official guide (a very good resource but, unfortunately or
>> fortunately, it depends on the point of view) and a ton of tutorials,
>> example files and documentation (about 5 GBs ... i am really addicted in
>> tutorials...).
>> The point is, i want to make this a good course (Blender deserves it) so
>> i
>> wonder if there are any guidelines you could provide me in shaping it. I
>> planned this course for 45 hours, and the main "skeleton" of it is this:
>> 1 - Basics (UI, 3D Navigation, Vital Functions) - 6 hours
>> 2 - Object Mode and Editing (creating primitives, transforming,
>> visualization,...) - 3 hours
>> 3 - Modelling (polygon,  subsurf, NURBS) -  9 hours
>> 4 - Materials and Textures - 6 hours
>> 5 - Lighting and Camera -  3 hours
>> 6 - Animation 1 (keyframing, IPO)  -  6 hours
>> 7 - Animation 2 (armatures) - 6 hours
>> 8 - Special Effects (particles, volumetric lighting) -  3 hours
>> 9 - Rendering - 2 hours
>> This is only a very basic intro to Blender, but it´s successful ,
>> there´s a
>> chance of making an advanced course in Blender, but i want to start
>> slow.
>> Probably i will change the quantity of hours in the first and second
>> "chapters", maybe it will be 3 hours in the first and 6 hours in the
>> second...
>> I have around four months to prepare the course, so this will probably
>> be
>> adjusted considering the changes in future versions of Blender (right
>> now i
>> remember the Node Editor in 2.42).
>> So please, tell me your opinion about the structure of my course and
>> share
>> experiences in education in Blender.
>> I'm sorry about this enormous text, if you made it this far i
>> congratulate
>> you :D.
>> Best regards,
>> Luís Belerique

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