[Bf-education] Blender as a platform for teaching object oriented programming

DHenton hentond at charter.net
Wed Oct 26 22:45:21 CEST 2005


An interesting concept, but what would be an OOP object? Would 
single/mesh multiple objects be the beginning of a OOP demo? What part 
of blender do you think would correspond to polymorphism? It sounds 
intriguing.....

Tom M wrote:

>Is anyone currently using Blender as an OOP teaching platform?
>
>Similar to what is done with Karel the Robot, or Alice which are used
>in some introductory programming courses.
>
>http://www.mtsu.edu/~untch/karel/
>http://www.ithaca.edu/wpdann/alice/
>
>If not, I think it would be an excellent idea to create an intro to
>OOP structured around Blender, it offers a number of advantages over
>Alice and Karel,
>
>[QUOTE]Essentially utilizing Blender as a toy universe for learning object
>oriented programming.  Blender has the advantage that it can go beyond
>the limitations of toy universe usage whereas alice and karel all
>knowledge and time spent learning the environment are wasted.  It also
>offers the advantages that the lessons learned can be immediately
>expanded into more interesting and complex programs if the student
>desires.  Blender offers a clear 'upgrade path' in that many computer
>science topics are well suited for being explored with it.  Also the
>types of things that are possible in Blender are the types of things
>that have encouraged many students to become interested in CS - games
>and the animation industry.[/QUOTE]
>
>LetterRip
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