[Bf-docboard] [Bf-python] bpy.types.macro - use cases

Aaron Carlisle carlisle.b3d at gmail.com
Mon May 1 22:47:15 CEST 2017


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Aaron Carlisle

Picture taker | Bit cruncher | Pixel pusher | Document writer | Artist
Project administrator for the Blender 3D Documentation Project

On Mon, May 1, 2017 at 5:29 AM, dima glib <dima.glib at gmail.com> wrote:

> Indeed, bpy.types.Macro is a pretty useful mechanism which is left
> completely unexplained in the official documentation. I had no idea that
> stringing operators together is even possible until I accidenatlly stumbled
> upon Macro usage in someone's code. Just in case, here's one more link to a
> stackexchange question regarding Macro:
> https://blender.stackexchange.com/questions/39716/running-
> code-after-a-modal-operator-finished-its-job
>
> Hm, perhaps this discussion also concerns  bf-docboard at blender.org?
>
> On Mon, May 1, 2017 at 5:25 AM, James Crowther <
> jamesharrycrowther at gmail.com> wrote:
>
>> Hi there,
>> After spending some time researching the bpy.types.macro class both in
>> the api an on blender stack exchange, I’m keen to learn more about macros,
>> the code I have found suggests that it can be used to group operators
>> together into a single operation (ref blender stack exchange - >
>> https://blender.stackexchange.com/questions/60385/macro-
>> operator-children-are-not-called-from-python). But the blender python
>> api really doesn’t give information on what the use case for macros are.
>> Things like modal operators overriding context are well explains, but
>> macros seem to be a bit secretive! It would be great to see some more
>> informative documentation on the subject. Since it appears that others (see
>> the webpage link above) are finding it difficult to get even basic examples
>> to work as desired. If someone could give a quick introduction to macros
>> and what they are best used for, it would be greatly appreciated!
>>
>>
>> Kind Regards
>>
>> James
>>
>>
>>
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>>
>
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