[Bf-docboard] Corporate Identity & manual structure

Campbell Barton ideasman42 at gmail.com
Mon Apr 25 05:15:36 CEST 2016


Since theres not so much interest to discuss this,
committed something similar to "color on dark":
 https://developer.blender.org/rBM1658

On Sat, Apr 16, 2016 at 12:12 AM, Tobias Heinke
<heinke.tobias at t-online.de> wrote:
> Hi,
>
> Campbell brought up another solution: To use the Sphinx html logo, which
> inserts an image between title and version. (better fallback)
>
> We have to choose between:
> 3 lines or 2 lines.
> The aim should be a compact version - if it doesn't looks to bad.
>
> Working logo versions: Color on dark or white.
>
> https://github.com/tobiasHeinke/demo/blob/master/htmlLogo.MD
>
> The small screen/ mobile needs a logo too. There I can use the previous
> way:
> (icon) Blender Reference Manual
>      or
> (icon blender) Reference Manual
>
> So please vote!
>
> Tobias
>
>
> Am 24.03.2016 um 22:02 schrieb Tobias Heinke:
>> Hello doc team,
>>
>> |> Blender branding: my resent patch
>>
>> The aim is to communicate to the user that she's on a Blender side.
>> By Corporate Identity / Design. That means logo's and colors.
>>
>> While colors can be changed by simply overwriting them.
>> The challenge is the "injection" of the logo:
>>
>> The rules are: minimal invasive, CSS only, with fallback.
>> A fallback is always available, because the theme gets overwritten and
>> not replaced.
>>
>> The Loge could be added to every existing HTML element by the ::before
>> selector
>> The image is drawn as a background.
>>
>> So where to place an logo (thats visible on all pages):
>>
>> The only place I see is before the "Blender Reference Manual"-header,
>> but theres already sits an *ugly home icon.
>> Witch only purpose it is to indicate to the user that the header is a
>> clickable link.
>>
>> (home)  (B. logo) "Blender Reference Manual"
>>
>> Next I converted the header visually to a button and show (home) only on
>> hover.
>>
>> Demo time screenshots:
>> https://github.com/tobiasHeinke/demo
>>
>> I've made 3 button versions:
>> 3D, glass plain, light frame
>>
>> Which one looks best? Or send me an link to an "inspiration" screenshots
>> of a button.
>>
>> |> Manual Structure or There lures a Monster in the Deep!
>>
>> Diffrent approaches to CG are causing structural weaknesses in the manual:
>> While the technical (micro) approach is omnipresent (explain CG over the
>> description of what every button does = tooltips)
>> The structure defined by technical (macro) colliding with the production
>> pipeline structuring.
>>
>> Technical view micro: interface
>> Technical view macro: editors
>>
>> Editors, Data System (technical)
>> Model; Paint. & Sculp; Rig; Anima; Physics (production pipeline)
>> Render, Compositing (technical)
>>
>> The problem arising: stumps (if missing - links to section), duplicates,
>> separation.
>>
>>       Stump:https://www.blender.org/manual/editors/index.html#settings
>> [link: Preferences ]
>>
>>       Dublication: Texturing is in 3 places: editors> UV, 3D paint,
>> Rendering > (engine) > texturing
>>
>>       Separation:
>>       object mode:
>> https://www.blender.org/manual/editors/3dview/selecting.html
>>       edit mode:
>> https://www.blender.org/manual/modeling/meshes/selecting/introduction.html
>>
>> Solution:
>> 1. Decide for one way (technical/ production pipeline /...)
>> 2. Apply approach where it's strength lay.
>> 3. ( ? )
>>
>> yay no tldr;
>>
>> Tobias
>>
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>
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-- 
- Campbell


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