[Bf-docboard] [developer.blender.org] [Closed] T43508: Move Randomize Transform from Objects to Mesh Edit Deformations
Wayne Campbell
wayneinbc at gmail.com
Sun Feb 1 17:32:45 CET 2015
I understand. But Bend, ToSphere, Shear, et.all are Mesh Transform
Deformations that apply also objects positions.
- we have Bend,ToSphere, Shear etc documented in Mesh, but missing from
Objects
- we have Randomize documented in Objects, but missing from Mesh
Note that many of the above deformations also apply to grease pencil
strokes, and of course curves etc.
I am not sure how this all should be handled.
On Sun, Feb 1, 2015 at 7:14 AM, Greg Zaal <noreply at developer.blender.org>
wrote:
> gregzaal (Greg Zaal) closed this task as "Invalid".
> gregzaal (Greg Zaal) claimed this task.
> gregzaal (Greg Zaal) added a comment.
>
> The 'Randomize Transform' feature is used to randomly
> position/rotate/scale objects themselves - it's not the same as the
> 'Randomize' feature which is used to randomly position vertices in a mesh
> (though this is not documented at all it seems, so maybe create a new task
> for this).
>
> 'Deformation' always refers to changing vertex positions, not entire
> objects.
>
> TASK DETAIL
> https://developer.blender.org/T43508
>
> To: gregzaal
> Cc: wacampbell, gregzaal, micah_denn, quollism, campbellbarton
>
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