[Bf-docboard] Proposal for restructuring the user manual
Gaia
gaia.clary at machinimatrix.org
Sat Dec 27 15:18:49 CET 2014
Hi;
I would like to propose some small first steps for beginning the
restructuring of the first 2 levels of the documentation hierarchy:
A bit of reasoning for why i propose this:
I guess that most people will first open the program, then open the
documentation, and try to find their way. Since Blender uses the Editors
all over the place, i think it is convenient to take care of this in the
manual as well. So for example a user should not need to guess where
he/she could possibly find something about the UV Image editor. But get
this presented right away in the hierarchy. That's why i propose to add
an "Editors" Section on the first documentation level.
* Basics <http://www.blender.org/manual/basics/index.html>
o Introduction <http://www.blender.org/manual/introduction/index.html>
o Installation
<http://www.blender.org/manual/installing_blender/index.html>
o First Steps (a Walk through video
<https://www.youtube.com/watch?v=COUWLINzj-s&index=1&list=PL7541C8D8005D6E53>)
o Concepts
+ 3D Interaction
<http://www.blender.org/manual/3d_interaction/index.html>
+ Interface <http://www.blender.org/manual/interface/index.html>
* Editors
o 3D View
o Timeline
o Graph Editor
o Dope Sheet
o NLA Editor
o UV Image Editor
o Video Sequence Editor
<http://www.blender.org/manual/sequencer/index.html>
o Movie Clip Editor
o Text Editor
o Node Editor
o Logic Editor
o Properties Editor
o Outliner
o User Preferences
<http://www.blender.org/manual/preferences/index.html>
o Info Window
* Functional areas
o Import/Export (taken away from the Data System section)
o Modeling <http://www.blender.org/manual/modeling/index.html>
o Materials <http://www.blender.org/manual/materials/index.html>
o Textures <http://www.blender.org/manual/textures/index.html>
o World <http://www.blender.org/manual/world/index.html>
o Physics <http://www.blender.org/manual/physics/index.html>
o Modifiers <http://www.blender.org/manual/modifiers/index.html>
o Animation <http://www.blender.org/manual/animation/index.html>
+ Rigging <http://www.blender.org/manual/rigging/index.html>
o 2D
+ Rendering <http://www.blender.org/manual/render/index.html>
+ Compositing
<http://www.blender.org/manual/composite_nodes/index.html>
+ Motion Tracking
<http://www.blender.org/manual/motion_tracking/index.html>
(maybe this is NOT 2D)
+ Grease Pencil
<http://www.blender.org/manual/grease_pencil/index.html>
o Constraints <http://www.blender.org/manual/constraints/index.html>
* Advanced
o Data System <http://www.blender.org/manual/data_system/index.html>
o Game Engine <http://www.blender.org/manual/game_engine/index.html>
o Extending Blender
<http://www.blender.org/manual/extensions/index.html>
* Troubleshooting
<http://www.blender.org/manual/troubleshooting/index.html>
* Glossary <http://www.blender.org/manual/glossary/index.html>
It may be possible that the "Functional Areas" and the "Editors" are
just 2 different views on the same topic.
Thanks for reading up to here :)
-gaia-
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