[Bf-docboard] about Armature based animation: is the correct term for this "Skeletal animation" ?

Jeffrey H italic.rendezvous at gmail.com
Tue Aug 19 18:01:13 CEST 2014


I'm inclined to call armature animation "armature animation" over "skeletal
animation." For me, skeleton means bones of a character, but that's only
one use for an armature. I feel it's better to use a general term rather
than a mis-used specific term. I have not looked at the docs to see where
this comes up, though.

I've seen "skin" used in place of "rigged mesh" while in conversation. I
understand why this is so, but Blender does not use the word "skin" in the
interface; skins come from maya. As a generic term, "rigged mesh" would fit
into most parts of the docs well enough without introducing terms not see
in the UI (ie, skin). Unless you're talking about something very specific
like character/creature rigging/animation, generic naming should be the way
to go.

These are my opinions, of course. My only wish is for consistency.


On Tue, Aug 19, 2014 at 8:21 AM, Gaia <gaia.clary at machinimatrix.org> wrote:

> Actually i often stumble over the term "Rigged Mesh" as well.
> In fact i thought for a while that this was the official term.
> But now i tend to believe that "Rigged Mesh" is a fuzzy term.
>
> So, is "Skeletal animation" the correct term to use use when
> documenting anything in the are of armature based animation ?
>
> cheers,
> Gaia
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-- 
Jeffrey "Italic_" Hoover
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