[Bf-docboard] Bf-docboard Digest, Vol 85, Issue 9 (mindrones)

Ali Özinan aozinan at gmail.com
Wed Mar 28 12:09:23 CEST 2012


Hi Luca,

Thanks for the fix. I'll try to be online on #wikiblender as much as I can,
hope we can catch each other there :)

2012/3/28 <bf-docboard-request at blender.org>

> Send Bf-docboard mailing list submissions to
>        bf-docboard at blender.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>        http://lists.blender.org/mailman/listinfo/bf-docboard
> or, via email, send a message with subject or body 'help' to
>        bf-docboard-request at blender.org
>
> You can reach the person managing the list at
>        bf-docboard-owner at blender.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Bf-docboard digest..."
>
>
> Today's Topics:
>
>   1. Re: Walk cycles (Benjy Cook)
>   2. Re: Bf-docboard Digest, Vol 85, Issue 9 (mindrones)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 27 Mar 2012 12:00:40 +0200
> From: Benjy Cook <benjytcook at gmail.com>
> Subject: Re: [Bf-docboard] Walk cycles
> To: Blender Documentation Project <bf-docboard at blender.org>
> Message-ID:
>        <CAFFTqWkRzqd+3L++ePOX-wdcBrBP_LZdV5wFP+f8p4UP2vMwVw at mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> This is excatly how my retargeting addon does this (use of an empty).
> Tutorials/Manual here:
> http://wiki.blender.org/index.php/User:Benjycook
>
> Good luck! Benjy
>
> Sent from my Android
> On Mar 27, 2012 9:59 AM, "snowleopard.uncia24" <
> snowleopard.uncia24 at gmail.com> wrote:
>
> > just an idea, use the cycles modifier to cycle bone and body motions and
> > create a walk-in-place loop, parent the rig to an empty to move/rotate
> > the model along an animated path, when cycling is done move rig out of
> > the way, and replace with an identical un-animated rig in the same
> > position, ready for further animation.
> >
> > On 27/03/2012 12:54 AM, TNS wrote:
> > > On 26/03/2012 20:14, Knapp wrote:
> > >> On Mon, Mar 26, 2012 at 8:48 PM, Mike Belanger
> > >> <mikejamesbelanger at gmail.com>   wrote:
> > >>
> > >>> You can *sort of* do walk-cycles, but only in straight lines.  Here's
> > a video showing the layer-setup ( and a few other things ).
> > >>>
> > >>> I can put the .blend on dropbox - let me know if you want to know.
> > >>> On 2012-03-26, at 2:08 AM, Knapp wrote:
> > >>>
> > >> I would LOVE to know! I have a 24 frame walk cycle all done and no way
> > >> to make him walk!
> > >> BTW I learning the first time using Mancandy FAQ (a really great vid
> > >> even now!!!) and it was not hard at all to do. I have no idea why
> > >> anyone would say it was hard.
> > >>
> > >> I really hope someone fixes this. I can't understand how it has gone
> > >> on this long. I guess not many users really do any animation of humans
> > >> or animals.
> > >>
> > > They some good walk cycle tutorials on blendercookie by David Ward and
> > > in those he deals with walkcycles following paths and slipping. You
> > > might want to check them out.
> > >
> > > TNS
> > > _______________________________________________
> > > Bf-docboard mailing list
> > > Bf-docboard at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-docboard
> > _______________________________________________
> > Bf-docboard mailing list
> > Bf-docboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-docboard
> >
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL:
> http://lists.blender.org/pipermail/bf-docboard/attachments/20120327/5270f14a/attachment.html
>
> ------------------------------
>
> Message: 2
> Date: Tue, 27 Mar 2012 20:46:44 +0200
> From: mindrones <mindrones at gmail.com>
> Subject: Re: [Bf-docboard] Bf-docboard Digest, Vol 85, Issue 9
> To: bf-docboard at blender.org
> Message-ID: <4F720B14.4050803 at gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi,
>
> On 03/26/2012 11:50 PM, Ali ?zinan wrote:
> > I'm available for the Turkish pages translation. I talked to Ivan by
> > e-mail and on #wikiblender and did a bit of translation offline. I also
> > created an account on wiki.
>
> great, welcome! :)
>
> > Right now the Turkish link is tied to Thai pages and this needs to be
> > corrected. After this I'll be able to upload my content.
>
> You're right, I've fixed that now, my bad :)
>
>
> Regards,
> Luca
>
> _____________________________
>
> http://wiki.blender.org/index.php/User:Mindrones
> http://www.mindrones.com
>
>
> ------------------------------
>
> _______________________________________________
> Bf-docboard mailing list
> Bf-docboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-docboard
>
>
> End of Bf-docboard Digest, Vol 85, Issue 11
> *******************************************
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-docboard/attachments/20120328/d15ed03c/attachment.htm 


More information about the Bf-docboard mailing list