[Bf-docboard] Blender books -> official reference

Mike Belanger mikejamesbelanger at gmail.com
Mon Mar 8 01:01:32 CET 2010


I've read through mindrones'  proposal for the wiki.  It has great ideas,  I
I've made some follow-up ideas here:

http://wiki.watchmike.ca/

Mike Belanger ( Mikahl )
www.watchmike.ca





On 2010-03-07, at 5:08 PM, mindrones wrote:

> Hello all,
> 
> I've prepared a proposal about this documentation project at:
> 
> http://wiki.blender.org/index.php/User:Mindrones/Wiki/Proposals/2010
> 
> Below I'm pasting the abstract from that page: each point is then explained better
> in the wiki page.
> 
> Sorry for such a *very* long answer, but this proposal contains quite all the ideas
> I had about documentation during the last 16 months while I've been cleaning
> and refactoring the wiki. Please also forgive me for mistakes and for the bad
> english, after editing it for so long I had the impression I wasn't able to check
> the language anymore :)
> 
> Ton, as stated below, I think that the magazine really fits with my approach, cool idea :)
> 
> My biggest advices are:
> 
> * we should really dedicate some paid work to build a very well written, flexible
>  and possibly semi-automated Reference as a base for future works whatever media
>  the Blender Foundation will choose,
> 
> * IMO the wiki should not depend from contents like Essential Blender or books
>  in general, even if books are an obvious way to get paid for documenting
>  (I've explained this below)
> 
> 
> 
> MY IDEAL BLENDER 2.6 DOCUMENTATION GUIDELINES (ABSTRACT)
> -------------------------------------------------------------------------------------
> 
> RATIONALE
> 
>    CONTENT TYPES
>        How can we divide contents to reach out reader needs and avoid to overwhelm him? 
>        Some rationale about different types of contents.
>        A really important distinction we have to make clear is among Reference,
>        Manual, Tutorials, Theory/Tech (too often this is not the case), see here:
>        http://wiki.blender.org/index.php/User:Mindrones/Proposals/2010/Contents_By_Task
> 
>    DOCUMENTATION PERCEIVED EFFECTIVENESS
>        The effectiveness of a piece of documentation depends on.... ? 
>        A rationale about how to make sure the doc is really useful for readers 
> 
> HOW TO AVOID DUPLICATED CONTENTS
>    We should try to avoid to spend efforts on books for the wiki, it doesn't help the wiki. 
>    Instead, let's find a new way to get indirectly paid for wiki contents 
> 
> FIRST, A GOOD WIKI REFERENCE
>    Too often we see Reference contents in the Manual. This is because the current
>    Reference is incomplete. 
>    Instead, wiki authors should use transclusion to reuse contents of the Reference a lot.
>    So let's use money to build a very solid refence first. 
>    Also, let's build an automatic Reference, so that it's always uptodate. 
> 
> LET'S DESIGN THE MANUAL AS A BOOK
>    If we design and maintain the Manual as a book, we can publish it when we want,
>    just periodically making a global review, which helps the Manual too. 
>    If the Manual is based on an automatic Reference it will be much more easy to
>    publish it yearly. 
> 
>    CROSS-LINK PAGES TO OTHER SECTIONS (COOL FOR PUBLISHING)
>        It is important that we have some navigation template that links Manual
>        pages to its relevant Reference, Tutorials, Extensions, Development pages. 
>        Now we don't have this. 
>        This would make it easy to publish sections of the manual completed with
>        every aspect of a certain argument. 
>        This also helps the printed book series: it would be much more interesting
>        and marketable because one buys a piece of doc that is very complete and
>        covers all aspects he may be interested in (includes scripts, API reference,
>        tutorials, etc). 
>        Especially if we provide .blend files. 
> 
>    LET'S CREATE A SERIES OF .BLEND TOO!
>        Every page should have its own mini-tutorial and blend files to be linked
>        from an ad-hoc svn tree. 
>        These files should accompaign the reader through the Manual from default
>        blend file to a cool final scene (modelling, animation, rendering, pipeline, etc...) 
>        The blend files should be thinked and designed using the data system in Blender. 
>        Example: blend file of the chapter 19 links back to files from Chapters 4 and 7. 
>        We should then reuse blends to show new features in new rlease of the Manual. 
> 
> WIKI REFERENCE THE 2.5 WAY, SEMI-AUTOMATIC
>    I propose here a method to get the Reference from Blender's code itself. 
>    The Reference built from the code should be then edited by people, re-inserted
>    into the code itself and go through a cycle. 
>    New features will be automatically detected, and they will need refinement and
>    completation by humans of course, but this would be a good way to stay on track
>    with Blender's development. 
> 
>    AUTOMATIC DOCUMENTATION AND AUTOMATIC SCREENSHOTS
>        I'm working on a patch that extracts descriptions from UI items, put them
>        in wikitext and upload it to wiki.blender.org ("w.b.o") 
> 
>    NEW WIKI TEMPLATES AND W.B.O SKIN
>        In order to present all those info in wiki, I need to do some new templates
>        and enhance the skin so that contents can be viewed at will by the user, mainly using some javascript functions. 
> 
>    USER SUGGESTING DOCS FROM BLENDER'S INTERFACE
>        Another patch we're working on with Campbell let users to send us documentation
>        and suggestions, and in the future even small tutorials from Blender's UI! 
>        The goal is to have a central repository where wiki authors can examine all
>        the suggestions and eventually integrate them in the Reference. 
>        This way users all over the world can help completing the doc without
>        disrupting their workflow. 
>        Like this we can also also gather bug reports and feature requests from
>        Blender itself, inspect them, catalogue them and send them to http://projects.blender.org 
> 
>    EDITING THE AUTOMATIC REFERENCE
>        After the autodoc has been generated and published in the wiki for a certain
>        release, wiki maintainer can start editing to complete missing documentation,
>        also integrating suggestions that users has input in the UI. 
> 
>    THE REFERENCE RE-INJECTED IN BLENDER ITSELF!
>        Then we can periodically check the diff beetwen the current reference and
>        the one stored in the code and commit the change in Blender's code. 
>        If we setup this virtuous cycle, we can expose a very good documetation
>        in Blender itself. 
>        To some extent, this could even lower load on blender.org servers because
>        some documentation (tooltips for example) will be already complete and informative.
>        Also, if we find some ways to present documentation in the UI, people
>        would stay in Blender to get doc, avoiding to disrupt their workflow. 
> 
>    POSSIBLE FUTURE CONSEQUENCES OF EXPOSING THE DOC INSIDE BLENDER
>        If we expose the documentation inside Blender, then one might think,
>        "ok cool, but then we won't sell Blender books anymore!" 
>        I think in the future it could be possible to sell the "integrated
>        documentation" as a separate plugin, that have to be registered and paid someway. 
>        So, a new form of documentation possibly, but IMO it would the still possible
>        to do business with it. 
> 
> PYTHON API DOCUMENTATION
>    It would be very interesting documenting the Python API with autodocs too,
>    letting people suggest examples to be inserted in the API code as form of a cookbook. 
>    Another idea is, once we have a good cookbook it would be very useful to "link"
>    this section with the .blend repository so that one can test small snippets on
>    real-life files. 
>    It would be very consistent if we give scripts developers a good source of
>    real-life blends to show how to their scripts work. 
>    Also the paper book can benefit from havinga good cookbook, to be put at the
>    end of each Chapter or Section. 
> 
> BLENDER'S CODE DOCUMENTATION
>    It would also be very useful to start a Blender's code documentation project
>    in parallel and communicating with this one, in order to gather informations
>    about used algorithms and formulas, to be input in the Doc:Theory section. 
>    This would enhance both the wiki and the paper publications as said above. 
>    Example: a certain node documentation would also show the exact formula for
>    RGB-> YUV conversion or Chroma keying (very useful). 
>    Some way we should find a way to tag functions in the code in order to provide
>    a link to their documentation in wiki or elsewhere (Sphinx?). 
> 
> PUBLISHING METHOD AND CONCLUSIONS
>    As stated above, I think that the future form of documentation should be to
>    install paid and registered documentation plugins into software. 
>    IMO there's really no point into read the doc out of the software itself. 
>    It is difficult though to imagine such a thing today, so we still have to sell
>    a physical thing (a book, a magazine) to get paid for our documentation work. 
>    If I had to choose a paper media, I'd prefer the magazine:
> 
>        * it's faster, you have to block a smaller part of the doc each time,
>        * it can depend on the Blender's development cycle, so you can publish stable
>          parts of Blender
>        * users can be interested in that part only so they can choose to pay less
>          but more frequently
>        * it certainly is a good method to publish material for different levels
>          of expertise (could be "beginner edition", "professional edition", "guru edition", ??) 
> 
>    I really hope that before we really start thinking anything cool we dedicate
>    some paid efforts to build a very strong Reference first.
> 
> 
> (expanded at http://wiki.blender.org/index.php/User:Mindrones/Wiki/Proposals/2010)
> -------------------------------------------------------------------------------------
> 
> Regards,
> Luca
> 
> 
> _____________
> 
> http://www.mindrones.com
> 
> 
> 
> 
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