[Bf-docboard] Need some explanation about "Learning_CG_and_Blender" topic (for translation)
Александр Сытник
the.smerch at gmail.com
Wed Sep 16 14:55:31 CEST 2009
Hello eveybody,
I'm in need of some explanation about below
> At a very high level, using Blender can be thought of as knowing how to
> accomplish imagery within three dimensions of activity:
>
how to understand higlighted text? is this mean that I have an image in my
mind and I know how to make it real?
>
> 1. Integration - rendering computer graphics, working with real-world
> video, or mixing the two (CGI and VFX)
> 2. Animation - posing and making things change shape, either manually
> or using simulation
> 3. Duration - producing a still image, a short video, a minute-long
> commercial, a ten minute indie short, or a full-length feature film.
>
> so what these three terms realy mean? I need some more detailed
explanation, please.
> At the corners/intersections is where most people's interest's lie at any
> given time; a sort of destination, if you will.
>
corners/intersections, destination... I need some more detailed explanation,
please.
> A fourth dimension is Game Design, because it takes all of this knowledge
> and wraps Gaming around it as well.
>
what is Gaming mean?
> Therefore, this Manual does not address using the Game Engine; that is a
> whole 'nother wiki book.
>
is that mean that the book is NOT about Game Engine?
Thanks in advance.
smerch.
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