[Bf-docboard] Need some explanation about "Learning_CG_and_Blender" topic (for translation)

Александр Сытник the.smerch at gmail.com
Wed Sep 16 14:55:31 CEST 2009


Hello eveybody,
I'm in need of some explanation about below

> At a very high level, using Blender can be thought of as knowing how to
> accomplish imagery within three dimensions of activity:
>
 how to understand higlighted text? is this mean that I have an image in my
mind and I know how to make it real?

>
>    1. Integration - rendering computer graphics, working with real-world
>    video, or mixing the two (CGI and VFX)
>    2. Animation - posing and making things change shape, either manually
>    or using simulation
>    3. Duration - producing a still image, a short video, a minute-long
>    commercial, a ten minute indie short, or a full-length feature film.
>
> so what these three terms realy mean? I need some more detailed
explanation, please.

> At the corners/intersections is where most people's interest's lie at any
> given time; a sort of destination, if you will.
>
corners/intersections, destination... I need some more detailed explanation,
please.

> A fourth dimension is Game Design, because it takes all of this knowledge
> and wraps Gaming around it as well.
>
 what is Gaming mean?

> Therefore, this Manual does not address using the Game Engine; that is a
> whole 'nother wiki book.
>
is that mean that the book is NOT about Game Engine?

Thanks in advance.

smerch.
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