[Bf-docboard] Blender Wiki Skin availability (Wahooney)
kamalx
kamaleshwar.morjal at gmail.com
Thu Sep 11 17:15:20 CEST 2008
Jeans's reply forwarded. I marked the mail to Jean by mistake instead of
sending it to the list.
Sorry for the confusion. I hope this thread's continuity isn't broken.
Regards.
-------- Original Message --------
Subject: Re: [Bf-docboard] Blender Wiki Skin availability (Wahooney)
Date: Thu, 11 Sep 2008 10:28:49 -0400
From: Jean Montambeault <blenderized at sympatico.ca>
To: kmlistx at eficacy.com
References:
<149965800809100640k261b6bbfi55a2e4a558923fb6 at mail.gmail.com>
<48C7D62F.9030401 at wahooney.net> <48C8021A.8030702 at eficacy.com>
<BLU0-SMTP40300DAEEBECD0554A432D5570 at phx.gbl>
<48C924E7.2060309 at eficacy.com>
kamalx a écrit :
> Jean Montambeault wrote:
>> kamalx a écrit :
>>> Hi list,
>>> I am new to this list and i am interested in working on the
>>> current overhauling tasks on the wiki.
>>> Please point me to appropriate instructions/steps to be taken.
>>> Regards.
>>> Kamal
>>>
>> You have an example of how it is done in this post of last month :
>> http://lists.blender.org/pipermail/bf-docboard/2008-August/003224.html
>>
> [...snip..]
>> For myself I've always felt that the documentation should have many
>> parts (books):
>> - one for quick reference where an experimented artist could find a
>> precise description of the use of every feature ;
>> - a manual that would elaborate on the reference to make every sticky
>> point clear, give clear examples where needed and cross-reference to
>> the rest of the Wiki;
> A suggestion here: is it possible to add mark-up to a manual page so
> as to include the above two aspects in the same page at the backend,
> while the user gets an interface that gives him a choice to surf in
> the "quick browse" mode or otherwise "elaborate mode" -- this
> preference may be saved as a cookie.
> The quick browse mode shows only those elements that are marked up for
> it and renders a minimal and to-the-point quick-reference page.
> And the "elaborate mode" does what it says.
>
> Although I am unaware if something of this sort is already in place or
> if not, do you approve of it as a good idea. It might take quite some
> time and planning to decide on the mark-up of each page in this case.
> Also I am unaware if that would be worth trying with media-wiki as
> I've never touched it so far.
It seems like a great idea that might save a lot of time to both the
author and the reader. If applicable it is something to consider. Nice :)
>
>> - a collection of tutorials that would go further than the basics,
>> not just repeat in an informal way what can already be found in the
>> reference or the manual.
>> - ideally we would have our own introduction to 3D graphics,
>> animation and real-time because not everyone has a mastery of the
>> lingo in use among 3D artists. I guess that I am dreaming...
> This can be done too. This might give insights even to those who
> already have a basic idea and want to know more.
Ya... It would be ideal. It takes someone with a lot of experience as an
artist and even from the coding side of 3D if possible ; he/she would
have to be a good popularizer at the same time. It would also mean a lot
of work... Maybe that person is reading this right now but my best hope
is if we can gather enough free doc or (the Graal!) even a good
introduction to 3D graphics somewhere that we would just have to adapt.
>>
>> BTW, the BGE (real-time engine) must have its part in this
>> documentation. With Apricot it has proven that it is much, much more
>> that just a plugin-to-be : it has the power to put some moves in
>> Blender that were unforeseen till lately.
>>
>> Hopefully, this time, we will get the snow ball rolling for this
>> documentation effort that should be considered as a fully fledge
>> project, as important as the development itself, since without the
>> documentation to interface the devs and the users Blender, as great
>> as it is becoming, is much less that it could be.
>>
>> Jean
>>
> Awaiting the list's comments. Lets roll.. and come up with a
> documentation that Blender actually deserves :)
So true.
> Regards
> kamal
>
>
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