[Bf-docboard] Blender Wiki Skin availability (Wahooney)
Jean Montambeault
blenderized at sympatico.ca
Wed Sep 10 20:52:27 CEST 2008
kamalx a écrit :
> Hi list,
> I am new to this list and i am interested in working on the current
> overhauling tasks on the wiki.
> Please point me to appropriate instructions/steps to be taken.
> Regards.
> Kamal
>
You have an example of how it is done in this post of last month :
http://lists.blender.org/pipermail/bf-docboard/2008-August/003224.html
As for the revamping job it stem from comments make by Ton during the
last Coders meeting (Sunday, August the 31st), comment that were echoed
by Lukep. It remains to see if they're willing enough to follow up on them.
That day Egon manifested his intention of helping with that
documentation effort but he hasn't posted on this list since. I don't
know what the status of Nichod is in regard to the documentation.
For myself I've always felt that the documentation should have many
parts (books):
- one for quick reference where an experimented artist could find a
precise description of the use of every feature ;
- a manual that would elaborate on the reference to make every sticky
point clear, give clear examples where needed and cross-reference to the
rest of the Wiki;
- a collection of tutorials that would go further than the basics, not
just repeat in an informal way what can already be found in the
reference or the manual.
- ideally we would have our own introduction to 3D graphics, animation
and real-time because not everyone has a mastery of the lingo in use
among 3D artists. I guess that I am dreaming...
BTW, the BGE (real-time engine) must have its part in this
documentation. With Apricot it has proven that it is much, much more
that just a plugin-to-be : it has the power to put some moves in Blender
that were unforeseen till lately.
Hopefully, this time, we will get the snow ball rolling for this
documentation effort that should be considered as a fully fledge
project, as important as the development itself, since without the
documentation to interface the devs and the users Blender, as great as
it is becoming, is much less that it could be.
Jean
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