[Bf-docboard] Updates

Stefano Selleri selleri at det.unifi.it
Mon Nov 22 15:39:35 CET 2004


Great !

I have also received several updates by Omar.

I'll try to put online both yours and his data ASAP!

Stefano

----- Original Message ----- 
From: "Kenneth Styrberg" <kenneth.styrberg at telia.com>
To: "Blender Documentation Project" <bf-docboard at projects.blender.org>
Sent: Monday, November 22, 2004 12:19 AM
Subject: [Bf-docboard] NEW: 'section_mesh_modeling_hooks.xml'


> Updated the png's to smaller versions.
>
> I also wonder if there should be some sort of Excersice/Example/Test
> section so that the "hands on" text is separate from the informative text?
>
> //styken
>


----------------------------------------------------------------------------
----


> <section id="mesh_modeling_hooks">
> <title>Object Hooks</title>
> <para><emphasis>Included in Blender v2.35</emphasis></para>
> <para>Hooks give access at object level to the underlying geometry of
meshes, curves, surfaces or lattices. A hook is an object feature and it is
like a parent to an object, but for vertices. You can create as many hooks
to an object as you like, and assign for each hook vertices that will be
affected. Overlapping hooks is also possible, here a weighting factor per
hook is provided that determines the amount each hook will affect the
overlapping vertices.</para>
> <note><para>When you completely remodel something, you most likely have to
reassign exsisting hooks as well.</para></note>
>
> <para></para>
> <section id="mesh_modeling_hooks_add">
> <title>Adding hooks</title>
> <para> Since hooks relate to vertices or control points, most editing
options are available in edit mode for meshes, curves, surfaces and
lattices. Select any number of vertices, and press <keycap>Ctrl H</keycap>
to access the hooks menu.</para>
> <figure float="1" id="BSG.EDT.F.xxx.yyy">
> <title>Hooks menu</title>
> <mediaobject>
> <imageobject>
>    <imagedata fileref="PartM/mesh_modeling_A/gfx/editModeHooks1.png"
format="PNG"/>
> </imageobject>
> </mediaobject>
> </figure>
> <para><keycap>Add, New Empty</keycap> Adds a new hook and create a new
empty object, that will be a parent to the selection, at the center of the
selection.</para>
> <para><keycap>Add, To Selected Object</keycap> When another object is
selected (you can do that in edit mode with <keycap>Ctrl
RightMouseButton</keycap>) the new hook is created and parented to that
object.</para>
> </section>
> <section id="mesh_modeling_hooks_use">
> <title>Using hooks</title>
> <para>Inside of edit mode, hooks are disabled, to enable modeling better.
Only in object mode you can actually use the hooks. All object level options
and transformations are possible now, including using hierarchies,
constraints, ipo and path animations.</para>
>
> <para>You can also make the hook-parent a child of the original object if
you don't want object transformations to deform the hooks.</para>
> </section>
> <section id="mesh_modeling_hooks_edit">
> <title>EditMode options</title>
> <para> Once hooks are available in an object, the <keycap>Ctrl H</keycap>
menu will give additional options:</para>
> <figure float="1" id="BSG.EDT.F.xxx.yyy">
> <title>Hooks extended menu</title>
> <mediaobject>
> <imageobject>
>    <imagedata fileref="PartM/mesh_modeling_A/gfx/editModeHooks2.png"
format="PNG"/>
> </imageobject>
> </mediaobject>
> </figure>
> <para><keycap>Remove...</keycap> This will give a new menu with a list of
hooks to remove.</para>
> <para><keycap>Reassign...</keycap> Use this if you want to assign new
vertices to a hook.</para>
> <para><keycap>Select...</keycap> To select the vertices of a specific
hook.</para>
> <para><keycap>Clear Offset...</keycap> This will neutralize the current
transformation of a hook parent.</para>
> </section>
> <section id="mesh_modeling_hooks_panel">
> <title>Hooks panel</title>
> <para> You can find buttons for hooks in the object context
(<keycap>F7</keycap>) in the <literal>Hooks</literal> tab. Here you can give
a hook a new name, the default name is the parent name, give it a new parent
by typing the new parents name or assign it a <literal>Force</literal>
weighting factor.</para>
> <figure float="1" id="BSG.EDT.F.xxx.yyy">
> <title>Hooks panel</title>
> <mediaobject>
> <imageobject>
>    <imagedata fileref="PartM/mesh_modeling_A/gfx/editModeHooks3.png"
format="PNG"/>
> </imageobject>
> </mediaobject>
> </figure>
>
> <para><keycap>Force</keycap> Since multiple hooks can work on the same
vertices, you can weight the influence of a hook this way. Weighting rules
are: </para>
> <itemizedlist mark="opencircle">
> <listitem>
> <para>If the total of all forces is smaller than 1.0, the remainder,
1.0-forces, will be the factor the original position have as force.</para>
> </listitem>
> <listitem>
> <para>If the total of all 'forces' is larger than 1.0, it only uses the
hook transformations, averaged by their weights.</para>
> </listitem>
> </itemizedlist>
> <para><keycap>Falloff</keycap> If not zero, the falloff is the distance
where the influence of a hook goes to zero. It currently uses a smooth
interpolation, comparable to the <literal>Proportional Editing
Tools</literal>. ( See <xref linkend = "mesh_modeling_PET"/> )</para>
> <para><keycap>Delete</keycap> Delete the hook from the object.</para>
> <para><keycap>Clear offset</keycap> Neutralize the current transformation
of a hook.</para>
> </section>
> </section>
>


----------------------------------------------------------------------------
----






----------------------------------------------------------------------------
----






----------------------------------------------------------------------------
----






----------------------------------------------------------------------------
----


> Index: BlenderManualIen.xml
> ===================================================================
> RCS file: /cvsroot/docboard/BlenderManual2.32/BlenderManualIen.xml,v
> retrieving revision 1.8
> diff -u -r1.8 BlenderManualIen.xml
> --- BlenderManualIen.xml 1 Sep 2004 11:26:18 -0000 1.8
> +++ BlenderManualIen.xml 21 Nov 2004 23:08:45 -0000
> @@ -30,6 +30,7 @@
>          <!ENTITY section_mesh_modeling_spin SYSTEM
"PartM/mesh_modeling_A/en/section_mesh_modeling_spin.xml">
>          <!ENTITY section_mesh_modeling_screw SYSTEM
"PartM/mesh_modeling_A/en/section_mesh_modeling_screw.xml">
>          <!ENTITY section_mesh_modeling_warp SYSTEM
"PartM/mesh_modeling_A/en/section_mesh_modeling_warp.xml">
> +        <!ENTITY section_mesh_modeling_hooks SYSTEM
"PartM/mesh_modeling_A/en/section_mesh_modeling_hooks.xml">
>
>  <!ENTITY chapter_mesh_modeling_B SYSTEM
"PartM/mesh_modeling_B/en/chapter_mesh_modeling_B.xml">
>          <!ENTITY section_mesh_modeling_PET SYSTEM
"PartM/mesh_modeling_B/en/section_mesh_modeling_PET.xml">
>
> Index: PartM/mesh_modeling_A/en/chapter_mesh_modeling_A.xml
> ===================================================================
> RCS file:
/cvsroot/docboard/BlenderManual2.32/PartM/mesh_modeling_A/en/chapter_mesh_mo
deling_A.xml,v
> retrieving revision 1.1
> diff -u -r1.1 chapter_mesh_modeling_A.xml
> --- PartM/mesh_modeling_A/en/chapter_mesh_modeling_A.xml 29 Jun 2004
10:39:51 -0000 1.1
> +++ PartM/mesh_modeling_A/en/chapter_mesh_modeling_A.xml 21 Nov 2004
23:08:49 -0000
> @@ -30,5 +30,8 @@
>
>  <!-- warp -->
>   &section_mesh_modeling_warp;
> +
> +<!-- Hooks -->
> + &section_mesh_modeling_hooks;
>
>   </chapter>
>
>
>


----------------------------------------------------------------------------
----


> _______________________________________________
> Bf-docboard mailing list
> Bf-docboard at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-docboard
>



More information about the Bf-docboard mailing list