[Bf-docboard] What about a chapter for

Jason Oppel bf-docboard@blender.org
Mon, 30 Dec 2002 12:40:09 -0500


Ok, I'll get started on this after I finish writing the "Understanding The =
Interface" section.

-Jason <Pato>

-----Original Message-----
From: Bart Veldhuizen <bart@vrotvrot.com>
To: bf-docboard@blender.org
Date: 30 Dec 2002 16:59:58 +0100=20
Subject: Re: [Bf-docboard] What about a chapter for "3D Concepts & Fundamen=
tals"

On Mon, 2002-12-30 at 16:08, Jason Oppel wrote:
> I noticed in the table of contents there isn't an introduction to general=
 3D concepts and theory.  People just getting started with 3D modeling an=
d animation would need this sort of introduction to so they don't become =
overwhelmed with confusing 3d jargon and foreign concepts.  Short explain=
ations on things like 3d coordinate systems, perspective (and the differe=
nt types of views that Blender supports like Orthographic), occlusion, va=
nishing points, foreshortening, vertices, edges, faces, color theory, ima=
ge composition etc. would all be explained (eventually).  We could also p=
rovide links where people could get more information on the various topic=
s covered.  I could write an outline and put it up for review if others a=
gree that a chapter like this would be of value?

I think it would be worth while.

Bart

-- 
Bart Veldhuizen <bart@vrotvrot.com>

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