[Bf-docboard-svn] bf-manual: [9921] trunk/blender_docs/manual/sculpt_paint/sculpting/introduction: Fixing typos and improving apply scale warning

Julien Kaspar noreply at blender.org
Sun Jan 29 14:00:29 CET 2023


Revision: 9921
          https://developer.blender.org/rBM9921
Author:   JulienKaspar
Date:     2023-01-29 14:00:28 +0100 (Sun, 29 Jan 2023)
Log Message:
-----------
Fixing typos and improving apply scale warning

Modified Paths:
--------------
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/brush.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/general.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/visibility_masking_face_sets.rst

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/brush.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/brush.rst	2023-01-27 17:13:00 UTC (rev 9920)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/brush.rst	2023-01-29 13:00:28 UTC (rev 9921)
@@ -5,7 +5,7 @@
 
 Sculpt Mode is very recognizable by the behavior and visualization of the brush.
 All the usual brush controls still apply, yet the brush for sculpting is displayed in 3D.
-This means that the brush will follow the curvature of the surface 
+This means that the brush will follow the curvature of the surface
 by orienting the radius to match the topology :term:`Normal`.
 
 The inner ring of the brush cursor is used to visualize the strength of the brush.
@@ -15,25 +15,25 @@
 .. note::
     How closely the cursor follows the curvature of the mesh can be changed in
     the :doc:`Brush Settings </sculpt_paint/sculpting/tool_settings/brush_settings>` with “Normal Radius”.
-    This can make hard surface sculpting easier, for example with the 
+    This can make hard surface sculpting easier, for example with the
     :doc:`Scrape </sculpt_paint/sculpting/tools/scrape>` brush.
 
-The brush is also used for other :doc:`tools </sculpt_paint/sculpting/tools/index>` in the toolbar 
+The brush is also used for other :doc:`tools </sculpt_paint/sculpting/tools/index>` in the toolbar
 to better display how that tool works.
-For example, the :doc:`Box Trim </sculpt_paint/sculpting/tools/box_trim>` 
-and :doc:`Lasso Trim </sculpt_paint/sculpting/tools/lasso_trim>` tools are able to use the current brush radius 
+For example, the :doc:`Box Trim </sculpt_paint/sculpting/tools/box_trim>`
+and :doc:`Lasso Trim </sculpt_paint/sculpting/tools/lasso_trim>` tools are able to use the current brush radius
 for how deep geometry is trimmed or added.
 
 Common Brushes
 ==============
 
-There are many brushes to choose from but these are the most common brushes to be sued during sculpting.
-More inforamtion on sculpting brushes in the :doc:`Toolbar </sculpt_paint/sculpting/toolbar>`.
+There are many brushes to choose from but these are the most common brushes to be used during sculpting.
+More information on sculpting brushes in the :doc:`Toolbar </sculpt_paint/sculpting/toolbar>`.
 
 .. figure:: /images/sculpt-paint_sculpting_introduction_common_brushes.png
     :align: left
 
-:doc:`Clay Strips </sculpt_paint/sculpting/tools/clay_strips>` 
+:doc:`Clay Strips </sculpt_paint/sculpting/tools/clay_strips>`
     Block out broad shapes and build up volumes before refining them further.
 
 :doc:`Grab </sculpt_paint/sculpting/tools/grab>`
@@ -43,7 +43,7 @@
     Smooth and shrink surfaces to remove noise or flatten shapes.
 
 :doc:`Draw </sculpt_paint/sculpting/tools/draw>`
-    Generic adding and subtracting on surfaces. 
+    Generic adding and subtracting on surfaces.
     This brush is often customized with different stroke methods and textures for various effects.
 
 :doc:`Scrape </sculpt_paint/sculpting/tools/scrape>`
@@ -50,7 +50,7 @@
     Scrape and fill surfaces either for hard surface sculpting or more aggressive smoothing.
 
 :doc:`Inflate </sculpt_paint/sculpting/tools/inflate>`
-    Inflate or shrink volumes or surfaces. 
+    Inflate or shrink volumes or surfaces.
     Especially useful for controlling the thickness of cylindrical shapes.
 
 :doc:`Draw Sharp </sculpt_paint/sculpting/tools/draw_sharp>`
@@ -57,7 +57,7 @@
     Same as *Draw* but with a much sharper falloff. Useful for adding creases, cracks and other sharp edges.
 
 :doc:`Crease </sculpt_paint/sculpting/tools/crease>`
-    A mix of the *Draw* and *Pinch* brushes. 
+    A mix of the *Draw* and *Pinch* brushes.
     Useful for creating detailed creases or sharpening existing creases for additional polish.
 
 :doc:`Snake Hook </sculpt_paint/sculpting/tools/snake_hook>`.

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/general.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/general.rst	2023-01-27 17:13:00 UTC (rev 9920)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/general.rst	2023-01-29 13:00:28 UTC (rev 9921)
@@ -17,10 +17,10 @@
 Once inside Sculpt Mode, the Toolbar and Tool Settings of the 3D Viewport will change to
 Sculpt Mode specific panels. The cursor will change to a circle, to indicate the size of the brush.
 
-.. note::
+.. warning::
 
-   It's very important to have predictable brush behavior, 
-   to :doc:`apply the scale </scene_layout/object/editing/apply>` of your mesh.
+   To have predictable brush behavior,
+   by :doc:`apply the scale </scene_layout/object/editing/apply>` of your mesh.
 
 The following pages will briefly explain the fundamental features and concepts of *Sculpt Mode*,
 including various links to other pages for more details.
\ No newline at end of file

Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/visibility_masking_face_sets.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/visibility_masking_face_sets.rst	2023-01-27 17:13:00 UTC (rev 9920)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/introduction/visibility_masking_face_sets.rst	2023-01-29 13:00:28 UTC (rev 9921)
@@ -8,13 +8,13 @@
 
 Parts of the mesh can be hidden in Sculpt Mode.
 Because hidden faces cannot be sculpted, hiding makes it easier to isolate what you want to work on.
-Hiding geometry als improves the viewport performance. 
+Hiding geometry also improves the viewport performance.
 
-Hiding is shared between all modes, except Object Mode 
+Hiding is shared between all modes, except Object Mode
 (i.e. hiding/showing of faces in one mode will hide the same faces in other modes too).
 
-Unlike :doc:`Selection Masking </sculpt_paint/selection_visibility>` in other painting modes, 
-Sculpt Mode primarily uses Masks and Face Sets to easily control the mesh visibility 
+Unlike :doc:`Selection Masking </sculpt_paint/selection_visibility>` in other painting modes,
+Sculpt Mode primarily uses Masks and Face Sets to easily control the mesh visibility
 and which faces can currently be edited.
 The exception is the :ref:`Clipping Region <clipping_region>`, which can be used in any mode.
 
@@ -21,7 +21,7 @@
 The most common shortcuts are :kbd:`H` to isolate the face set under the cursor (or show everything)
 and :kbd:`Shift-H` to hide the face set under the cursor.
 
-:ref:`Inverting the visibility <bpy.ops.sculpt.face_set_change_visibility>` and :ref:`showing all <sculpt_show_all>` 
+:ref:`Inverting the visibility <bpy.ops.sculpt.face_set_change_visibility>` and :ref:`showing all <sculpt_show_all>`
 is also available in the :kbd:`W` pie menu.
 
 .. seealso::
@@ -49,8 +49,8 @@
 (i.e. You **cannot** edit masked vertices. But you **can** edit selected vertices).
 
 Instead a mask is typically always added to the current mask with :kbd:`LMB` and subtracted with :kbd:`Ctrl-LMB`.
-So if you wish to edit the masked surfaces, you'll need to use the :ref:`Invert <mask_invert>` operator, 
-In the case of masking everything that is visible, 
+So if you wish to edit the masked surfaces, you'll need to use the :ref:`Invert <mask_invert>` operator,
+In the case of masking everything that is visible,
 the best workflow is to first :ref:`Clear <mask_clear>` and then :ref:`Invert <mask_invert>` the mask.
 
 Both these operators can be quickly accessed in the :kbd:`A` pie menu.
@@ -66,7 +66,7 @@
 
 .. figure:: /images/sculpt-paint_sculpting_editing_face_set_example.png
 
-Face Sets are used to group your mesh into differently colored faces, 
+Face Sets are used to group your mesh into differently colored faces,
 which can then be quickly hidden or shown like mentioned above.
 They can also be used for fast mask creation via the :ref:`Mask Expand <bpy.ops.sculpt.expand>`.
 :ref:`Face Set Expand <face_set_expand>` is also useful for creating, editing and joining face sets.
@@ -78,7 +78,7 @@
 Otherwise Face Sets can be created/edited with the
 :doc:`Draw Face Sets </sculpt_paint/sculpting/tools/draw_facesets>` brush,
 :doc:`Box Face Set </sculpt_paint/sculpting/tools/box_face_set>` and
-:doc:`Lasso Face Set </sculpt_paint/sculpting/tools/lasso_face_set>`. 
+:doc:`Lasso Face Set </sculpt_paint/sculpting/tools/lasso_face_set>`.
 They can also be edited with the
 :doc:`Edit Face Set </sculpt_paint/sculpting/tools/edit_face_set>` tool.
 
@@ -89,7 +89,7 @@
 Auto-Masking
 ============
 
-:doc:`Auto-Masking </sculpt_paint/sculpting/controls>` is also a fast way of only editing specific geometry 
+:doc:`Auto-Masking </sculpt_paint/sculpting/controls>` is also a fast way of only editing specific geometry
 without having to manually create a new mask or hide geometry.
 This feature is especially useful in combination with face sets.
 
@@ -98,7 +98,7 @@
 Display Settings
 ================
 
-The mask and face sets display can be toggled and adjusted in the :ref:`Mask Display Settings`. 
+The mask and face sets display can be toggled and adjusted in the :ref:`Mask Display Settings`.
 
 .. figure:: /images/sculpt-paint_sculpting_viewport_overlays.png
 



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