[Bf-docboard-svn] bf-manual: [9890] trunk/blender_docs/manual/render/eevee/materials/settings.rst: EEVEE material settings: match UI names
Aaron Carlisle
noreply at blender.org
Fri Jan 20 03:18:33 CET 2023
Revision: 9890
https://developer.blender.org/rBM9890
Author: Blendify
Date: 2023-01-20 03:18:32 +0100 (Fri, 20 Jan 2023)
Log Message:
-----------
EEVEE material settings: match UI names
Author: @persun
DIfferential Revision: https://developer.blender.org/D16973
Modified Paths:
--------------
trunk/blender_docs/manual/render/eevee/materials/settings.rst
Modified: trunk/blender_docs/manual/render/eevee/materials/settings.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/materials/settings.rst 2023-01-19 13:33:47 UTC (rev 9889)
+++ trunk/blender_docs/manual/render/eevee/materials/settings.rst 2023-01-20 02:18:32 UTC (rev 9890)
@@ -13,7 +13,7 @@
Backface Culling
================
-Backface Culling hides the back side of faces in the final render.
+Backface Culling hides the back side of faces.
.. _bpy.types.Material.blend_method:
@@ -35,7 +35,7 @@
Alpha Clip
The previous color will be overwritten by the surface color,
- but only if the alpha value is above the clip threshold.
+ but only if the alpha value is above the *Clip Threshold* value.
Alpha Hashed
The previous color will be overwritten by the surface color,
@@ -62,7 +62,7 @@
.. _bpy.types.Material.show_transparent_back:
-Show Backside
+Show Backface
If enabled, all transparent fragments will be rendered.
If disabled, only the front-most surface fragments will be rendered.
Disable this option to ensure correct appearance of transparency from any point of view.
@@ -70,7 +70,6 @@
the order in which triangles are sorted is important.
-.. _bpy.types.Material.alpha_threshold:
.. _bpy.types.Material.shadow_method:
Shadow Mode
@@ -95,15 +94,23 @@
Opaque
The surface will cast shadows like an opaque surface.
-Clip
+Alpha Clip
The surface will cast shadows like an opaque surface,
- but only areas where the alpha value is above the clip threshold.
+ but only areas where the alpha value is above the *Clip Threshold* value.
-Hashed
+Alpha Hashed
The surface will cast shadows like an opaque surface,
but only areas where the alpha value is above a random threshold.
+.. _bpy.types.Material.alpha_threshold:
+
+Clip Threshold
+==============
+
+Threshold value for Alpha Clip mode in *Blend Mode* and *Shadow Mode*.
+
+
Screen Space Refraction
=======================
More information about the Bf-docboard-svn
mailing list