[Bf-docboard-svn] bf-manual: [9890] trunk/blender_docs/manual/render/eevee/materials/settings.rst: EEVEE material settings: match UI names

Aaron Carlisle noreply at blender.org
Fri Jan 20 03:18:33 CET 2023


Revision: 9890
          https://developer.blender.org/rBM9890
Author:   Blendify
Date:     2023-01-20 03:18:32 +0100 (Fri, 20 Jan 2023)
Log Message:
-----------
EEVEE material settings: match UI names

Author: @persun

DIfferential Revision: https://developer.blender.org/D16973

Modified Paths:
--------------
    trunk/blender_docs/manual/render/eevee/materials/settings.rst

Modified: trunk/blender_docs/manual/render/eevee/materials/settings.rst
===================================================================
--- trunk/blender_docs/manual/render/eevee/materials/settings.rst	2023-01-19 13:33:47 UTC (rev 9889)
+++ trunk/blender_docs/manual/render/eevee/materials/settings.rst	2023-01-20 02:18:32 UTC (rev 9890)
@@ -13,7 +13,7 @@
 Backface Culling
 ================
 
-Backface Culling hides the back side of faces in the final render.
+Backface Culling hides the back side of faces.
 
 
 .. _bpy.types.Material.blend_method:
@@ -35,7 +35,7 @@
 
 Alpha Clip
    The previous color will be overwritten by the surface color,
-   but only if the alpha value is above the clip threshold.
+   but only if the alpha value is above the *Clip Threshold* value.
 
 Alpha Hashed
    The previous color will be overwritten by the surface color,
@@ -62,7 +62,7 @@
 
 .. _bpy.types.Material.show_transparent_back:
 
-Show Backside
+Show Backface
    If enabled, all transparent fragments will be rendered.
    If disabled, only the front-most surface fragments will be rendered.
    Disable this option to ensure correct appearance of transparency from any point of view.
@@ -70,7 +70,6 @@
    the order in which triangles are sorted is important.
 
 
-.. _bpy.types.Material.alpha_threshold:
 .. _bpy.types.Material.shadow_method:
 
 Shadow Mode
@@ -95,15 +94,23 @@
 Opaque
    The surface will cast shadows like an opaque surface.
 
-Clip
+Alpha Clip
    The surface will cast shadows like an opaque surface,
-   but only areas where the alpha value is above the clip threshold.
+   but only areas where the alpha value is above the *Clip Threshold* value.
 
-Hashed
+Alpha Hashed
    The surface will cast shadows like an opaque surface,
    but only areas where the alpha value is above a random threshold.
 
 
+.. _bpy.types.Material.alpha_threshold:
+
+Clip Threshold
+==============
+
+Threshold value for Alpha Clip mode in *Blend Mode* and *Shadow Mode*. 
+
+
 Screen Space Refraction
 =======================
 



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