[Bf-docboard-svn] bf-manual: [9859] trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst: Wording changes and adding missing info

Julien Kaspar noreply at blender.org
Sun Jan 8 20:31:08 CET 2023


Revision: 9859
          https://developer.blender.org/rBM9859
Author:   JulienKaspar
Date:     2023-01-08 20:31:08 +0100 (Sun, 08 Jan 2023)
Log Message:
-----------
Wording changes and adding missing info
The page did not mention that applying a deform modifier
onto the multires subdiv levels has a different effect.
This has various important uses.
Some wording was also vague or slightly incorrect.

Modified Paths:
--------------
    trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst

Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2023-01-08 17:31:47 UTC (rev 9858)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst	2023-01-08 19:31:08 UTC (rev 9859)
@@ -15,9 +15,16 @@
 
    *Multiresolution* is the only modifier that cannot be repositioned in the stack after any modifier that will
    change geometry or other object data (i.e. all *Generate*, some *Modify* and some *Simulate* modifiers
-   cannot come before the *Multiresolution* one).
+   cannot come before the *Multiresolution*).
 
+Deform modifiers will be applied onto the Multires subdivision levels instead of the base mesh,
+if they come after the Multires.
 
+.. tip::
+   This is especially useful for re-projecting details from another sculpt
+   with a :doc:`Shrinkwrap modifier </modeling/modifiers/deform/shrinkwrap>`. For the best result make sure to use the
+   wrap method to *Project*, snap mode to *Above Surface* and enable *Negative*.
+
 Options
 =======
 
@@ -28,21 +35,21 @@
    The Multiresolution modifier.
 
 Levels Viewport
-   Set the level of subdivisions to show in Object Mode.
+   Set the level of subdivisions to show in the viewport.
 Sculpt
-   Set the level of subdivisions to use in Sculpt Mode.
+   Set the level of subdivisions to use specifically in Sculpt Mode.
 Render
    Set the level of subdivisions to show when rendering.
 
 Sculpt Base Mesh
-   Makes sculpt-mode tools deform the base mesh instead of the displaced mesh,
-   while previewing the displacement of higher subdivision levels. This allows you to
-   see the propagation of strokes in real-time, which enables to use complex tools like
-   Cloth or Pose in much higher resolutions without surface noise and artifacts.
+   Deform the unsubdivided base mesh instead of the higher levels.
+   Meanwhile the set level will be previewed. This allows you to
+   make much broader changes in visual context to higher sculpted details
+   without creating surface noise and artifacts.
 
 Optimal Display
-   When rendering the wireframe of this object, the wires of the new subdivided edges will be skipped
-   (only displays the edges of the original geometry).
+   Only display the edges of the original geometry.
+   So when rendering the wireframe of this object, the wires of the subdivided edges will be skipped.
 
 
 Subdivisions
@@ -51,12 +58,15 @@
 .. _bpy.ops.object.multires_subdivide:
 
 Subdivide
-   Creates a new level of subdivision using the type specified by *Subdivision Type* (see below).
+   Creates a smooth level of subdivision
+   (using the default Catmull-Clark algorithm).
 
 Simple
-   Creates a new level of subdivision using a simple interpolation by subdividing edges without any smoothing.
+   Creates a level of subdivision with un-smoothed base mesh edges
+   (using a simple interpolation by subdividing edges without any smoothing).
 Linear
-   Creates a new level of subdivision using linear interpolation of the current sculpted displacement.
+   Creates a completely un-smoothed level of subdivision
+   (using linear interpolation of the current sculpted displacement).
 
 .. _bpy.ops.object.multires_unsubdivide:
 
@@ -75,7 +85,7 @@
 .. _bpy.ops.object.multires_reshape:
 
 Reshape
-   Copies vertex coordinates from another mesh.
+   Copy the shape of another object onto the multires levels by copying its vertex coordinates.
 
    To use it, first select a different mesh object with matching topology and vertex indices,
    then :kbd:`Shift` select the object you wish to copy vertex coordinates to, and click *Reshape*.
@@ -132,4 +142,4 @@
    Use the :ref:`modifiers-generate-subsurf-creases` values stored in edges to control how smooth they are made.
 
 Use Custom Normals
-   Interpolates existing :ref:`modeling_meshes_normals_custom` of the resulting mesh.
+   Interpolates existing :ref:`modeling_meshes_normals_custom` of the resulting mesh.
\ No newline at end of file



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