[Bf-docboard-svn] bf-manual: [9859] trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst: Wording changes and adding missing info
Julien Kaspar
noreply at blender.org
Sun Jan 8 20:31:08 CET 2023
Revision: 9859
https://developer.blender.org/rBM9859
Author: JulienKaspar
Date: 2023-01-08 20:31:08 +0100 (Sun, 08 Jan 2023)
Log Message:
-----------
Wording changes and adding missing info
The page did not mention that applying a deform modifier
onto the multires subdiv levels has a different effect.
This has various important uses.
Some wording was also vague or slightly incorrect.
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
Modified: trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst
===================================================================
--- trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2023-01-08 17:31:47 UTC (rev 9858)
+++ trunk/blender_docs/manual/modeling/modifiers/generate/multiresolution.rst 2023-01-08 19:31:08 UTC (rev 9859)
@@ -15,9 +15,16 @@
*Multiresolution* is the only modifier that cannot be repositioned in the stack after any modifier that will
change geometry or other object data (i.e. all *Generate*, some *Modify* and some *Simulate* modifiers
- cannot come before the *Multiresolution* one).
+ cannot come before the *Multiresolution*).
+Deform modifiers will be applied onto the Multires subdivision levels instead of the base mesh,
+if they come after the Multires.
+.. tip::
+ This is especially useful for re-projecting details from another sculpt
+ with a :doc:`Shrinkwrap modifier </modeling/modifiers/deform/shrinkwrap>`. For the best result make sure to use the
+ wrap method to *Project*, snap mode to *Above Surface* and enable *Negative*.
+
Options
=======
@@ -28,21 +35,21 @@
The Multiresolution modifier.
Levels Viewport
- Set the level of subdivisions to show in Object Mode.
+ Set the level of subdivisions to show in the viewport.
Sculpt
- Set the level of subdivisions to use in Sculpt Mode.
+ Set the level of subdivisions to use specifically in Sculpt Mode.
Render
Set the level of subdivisions to show when rendering.
Sculpt Base Mesh
- Makes sculpt-mode tools deform the base mesh instead of the displaced mesh,
- while previewing the displacement of higher subdivision levels. This allows you to
- see the propagation of strokes in real-time, which enables to use complex tools like
- Cloth or Pose in much higher resolutions without surface noise and artifacts.
+ Deform the unsubdivided base mesh instead of the higher levels.
+ Meanwhile the set level will be previewed. This allows you to
+ make much broader changes in visual context to higher sculpted details
+ without creating surface noise and artifacts.
Optimal Display
- When rendering the wireframe of this object, the wires of the new subdivided edges will be skipped
- (only displays the edges of the original geometry).
+ Only display the edges of the original geometry.
+ So when rendering the wireframe of this object, the wires of the subdivided edges will be skipped.
Subdivisions
@@ -51,12 +58,15 @@
.. _bpy.ops.object.multires_subdivide:
Subdivide
- Creates a new level of subdivision using the type specified by *Subdivision Type* (see below).
+ Creates a smooth level of subdivision
+ (using the default Catmull-Clark algorithm).
Simple
- Creates a new level of subdivision using a simple interpolation by subdividing edges without any smoothing.
+ Creates a level of subdivision with un-smoothed base mesh edges
+ (using a simple interpolation by subdividing edges without any smoothing).
Linear
- Creates a new level of subdivision using linear interpolation of the current sculpted displacement.
+ Creates a completely un-smoothed level of subdivision
+ (using linear interpolation of the current sculpted displacement).
.. _bpy.ops.object.multires_unsubdivide:
@@ -75,7 +85,7 @@
.. _bpy.ops.object.multires_reshape:
Reshape
- Copies vertex coordinates from another mesh.
+ Copy the shape of another object onto the multires levels by copying its vertex coordinates.
To use it, first select a different mesh object with matching topology and vertex indices,
then :kbd:`Shift` select the object you wish to copy vertex coordinates to, and click *Reshape*.
@@ -132,4 +142,4 @@
Use the :ref:`modifiers-generate-subsurf-creases` values stored in edges to control how smooth they are made.
Use Custom Normals
- Interpolates existing :ref:`modeling_meshes_normals_custom` of the resulting mesh.
+ Interpolates existing :ref:`modeling_meshes_normals_custom` of the resulting mesh.
\ No newline at end of file
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