[Bf-docboard-svn] bf-manual: [9856] trunk/blender_docs/manual/sculpt_paint: Minor wording fixes and clarified information.
Julien Kaspar
noreply at blender.org
Sun Jan 8 14:41:31 CET 2023
Revision: 9856
https://developer.blender.org/rBM9856
Author: JulienKaspar
Date: 2023-01-08 14:41:31 +0100 (Sun, 08 Jan 2023)
Log Message:
-----------
Minor wording fixes and clarified information.
Modified Paths:
--------------
trunk/blender_docs/manual/sculpt_paint/brush/brush.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst
Modified: trunk/blender_docs/manual/sculpt_paint/brush/brush.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/brush.rst 2023-01-07 01:22:24 UTC (rev 9855)
+++ trunk/blender_docs/manual/sculpt_paint/brush/brush.rst 2023-01-08 13:41:31 UTC (rev 9856)
@@ -27,17 +27,18 @@
Add Brush (Duplicate icon)
When you add a brush, the new brush is a duplicate of the current one.
Fake User (Shield icon)
- Enabling this button will ensure that the brush will not be deleted,
+ Enabling this button will ensure that the brush will not be deleted,
even if it is not used by any tool.
Unlink Data-Block (Cross icon)
- Unassign the brush from the active tool.
- Hold :kbd:`Shift` to remove the brush from all users,
+ Unassign the brush from the active tool.
+ Hold :kbd:`Shift` to remove the brush from all users,
so it will be deleted upon reloading the file or purging orphan data.
Brush Specials (Arrow button)
Enabled Modes
- Enable the brush to be used in different (even multiple) modes.
- For example, the brushes in Weight Paint and Vertex Paint mode are shared.
+ Enable the brush to be used in different (even multiple) modes.
+ For example, the exact same brushes are used in both Weight Paint
+ and Vertex Paint mode.
Tool Selection
Transfer the brush preset to be used by a different brush type.
Reset Brush
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst 2023-01-07 01:22:24 UTC (rev 9855)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst 2023-01-08 13:41:31 UTC (rev 9856)
@@ -52,8 +52,7 @@
Applies the maximum strength of the brush to the highlighted active vertex,
making it easier to manipulate low-poly models or meshes with modifiers.
- Enabling this option also enables a dynamic mesh preview which
- overlays a white wireframe within the brush radius.
+ Enabling this option also enables a white wireframe overlay within the brush radius.
This helps to visualize the real base geometry that is being manipulated
while sculpting with :doc:`Modifiers </modeling/modifiers/index>`.
@@ -71,7 +70,7 @@
.. tip::
This setting is also useful for grabbing a single side of a crease and pushing it further inwards,
- creating a more pinched crease. This can be easier to control than pinching or creasing the surface.
+ creating a more pinched crease.
Additional Workflows
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst 2023-01-07 01:22:24 UTC (rev 9855)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/snake_hook.rst 2023-01-08 13:41:31 UTC (rev 9856)
@@ -12,7 +12,10 @@
Pulls vertices along with the movement of the brush to create long, snake-like forms.
During the stroke, geometry will be dynamically picked up & let go.
+When the *Rake* setting is used,
+the brush can also be used to rotate geometry via dragging.
+
Brush Settings
==============
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