[Bf-docboard-svn] bf-manual: [9853] trunk/blender_docs/manual/animation/motion_paths.rst: Cleanup: Remove invisible unicode character
Aaron Carlisle
noreply at blender.org
Sat Jan 7 00:42:21 CET 2023
Revision: 9853
https://developer.blender.org/rBM9853
Author: Blendify
Date: 2023-01-07 00:42:21 +0100 (Sat, 07 Jan 2023)
Log Message:
-----------
Cleanup: Remove invisible unicode character
Fixes T103585
Modified Paths:
--------------
trunk/blender_docs/manual/animation/motion_paths.rst
Modified: trunk/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- trunk/blender_docs/manual/animation/motion_paths.rst 2023-01-06 23:38:45 UTC (rev 9852)
+++ trunk/blender_docs/manual/animation/motion_paths.rst 2023-01-06 23:42:21 UTC (rev 9853)
@@ -69,8 +69,8 @@
.. _bpy.types.AnimVizMotionPaths.range:
Calculation Range
- The range of the motion path. Only active when *Paths Type* is set to
- *In Range*. Changing this option only takes effect when updating the path, via
+ The range of the motion path. Only active when *Paths Type* is set to
+ *In Range*. Changing this option only takes effect when updating the path, via
the *Update Path* or *Update All Paths* buttons.
:All Keys:
@@ -77,7 +77,7 @@
Generate a motion path ranging from the first keyframe to the last. Only
the keys of the active object / bone are considered.
:Selected Keys:
- Same as *All Keys* except that it ranges from the first to the last
+ Same as *All Keys* except that it ranges from the first to the last
*selected* keyframe.
:Scene Frame Range:
Use the start & end frames of the scene, or the
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