[Bf-docboard-svn] bf-manual: [9853] trunk/blender_docs/manual/animation/motion_paths.rst: Cleanup: Remove invisible unicode character

Aaron Carlisle noreply at blender.org
Sat Jan 7 00:42:21 CET 2023


Revision: 9853
          https://developer.blender.org/rBM9853
Author:   Blendify
Date:     2023-01-07 00:42:21 +0100 (Sat, 07 Jan 2023)
Log Message:
-----------
Cleanup: Remove invisible unicode character

Fixes T103585

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/motion_paths.rst

Modified: trunk/blender_docs/manual/animation/motion_paths.rst
===================================================================
--- trunk/blender_docs/manual/animation/motion_paths.rst	2023-01-06 23:38:45 UTC (rev 9852)
+++ trunk/blender_docs/manual/animation/motion_paths.rst	2023-01-06 23:42:21 UTC (rev 9853)
@@ -69,8 +69,8 @@
 .. _bpy.types.AnimVizMotionPaths.range:
 
 Calculation Range
-   The range of the motion path. Only active when *Paths Type* is set to
-   *In Range*. Changing this option only takes effect when updating the path, via
+   The range of the motion path. Only active when *Paths Type* is set to
+   *In Range*. Changing this option only takes effect when updating the path, via
    the *Update Path* or *Update All Paths* buttons.
 
    :All Keys:
@@ -77,7 +77,7 @@
       Generate a motion path ranging from the first keyframe to the last. Only
       the keys of the active object / bone are considered.
    :Selected Keys:
-      Same as *All Keys* except that it ranges from the first to the last
+      Same as *All Keys* except that it ranges from the first to the last
       *selected* keyframe.
    :Scene Frame Range:
       Use the start & end frames of the scene, or the



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