[Bf-docboard-svn] bf-manual: [9841] trunk/blender_docs/manual/sculpt_paint: Fixed some building warnings
Julien Kaspar
noreply at blender.org
Thu Jan 5 15:15:28 CET 2023
Revision: 9841
https://developer.blender.org/rBM9841
Author: JulienKaspar
Date: 2023-01-05 15:15:27 +0100 (Thu, 05 Jan 2023)
Log Message:
-----------
Fixed some building warnings
and added some missing rna references.
Modified Paths:
--------------
trunk/blender_docs/manual/sculpt_paint/brush/brush_settings.rst
trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
Modified: trunk/blender_docs/manual/sculpt_paint/brush/brush_settings.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/brush/brush_settings.rst 2023-01-05 05:25:16 UTC (rev 9840)
+++ trunk/blender_docs/manual/sculpt_paint/brush/brush_settings.rst 2023-01-05 14:15:27 UTC (rev 9841)
@@ -11,6 +11,8 @@
General
=======
+.. _bpy.types.Brush.size:
+
Radius
This option controls the size of the brush, measured in pixels.
:kbd:`F` allows you to change the brush size interactively by
@@ -34,6 +36,8 @@
This means that the brush radius stays consistent, independently from zooming in and out in the viewport.
The unit type and scaling can be configured in the :ref:`Scene Units <bpy.types.UnitSettings>`.
+.. _bpy.types.Brush.strength:
+
Strength
For painting brushes the *Strength* defines the maximum effect of each brush stroke.
For example, higher values cause a *Paint* brush to give each stroke a higher opacity.
Modified: trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst 2023-01-05 05:25:16 UTC (rev 9840)
+++ trunk/blender_docs/manual/sculpt_paint/sculpting/tools/grab.rst 2023-01-05 14:15:27 UTC (rev 9841)
@@ -27,17 +27,17 @@
*******
Radius
- Pressure Sensitivity is not supported for this brush type. More info at :ref:`Radius`
+ Pressure Sensitivity is not supported for this brush type. More info at :ref:`Radius <bpy.types.Brush.radius>`.
Strength
- Pressure Sensitivity is not supported for this brush type. More info at :ref:`Strength`
+ Pressure Sensitivity is not supported for this brush type. More info at :ref:`Strength <bpy.types.Brush.strength>`.
Normal Radius
For this brush, this setting is a purely visual change.
- It does not alter the brush behavior. More info at :ref:`Normal Radius`
+ It does not alter the brush behavior. More info at :ref:`Normal Radius <bpy.types.Brush.normal_radius_factor>`.
Auto-Smooth
- This setting is not supported. More info at :ref:`Auto-Smooth`
+ This setting is not supported. More info at :ref:`Auto-Smooth <bpy.types.Brush.auto_smooth_factor>`.
.. note::
More info at :ref:`sculpt-tool-settings-brush-settings-general` brush settings
@@ -70,7 +70,7 @@
Note how in the image only the bottom side of the leg is pulled down, despite the size of the brush.
.. tip::
- This setting is also useful for grabbing a single side of a crease and pushing it further inwards,
+ This setting is also useful for grabbing a single side of a crease and pushing it further inwards,
creating a more pinched crease. This can be easier to control than pinching or creasing the surface.
@@ -78,7 +78,7 @@
====================
2D Grab Brush
- If the :ref:`Falloff Shape` is set to *Projected*, the brush can grab infinitely deep into the viewport.
+ If the :ref:`Falloff Shape <bpy.types.Brush.falloff_shape>` is set to *Projected*, the brush can grab infinitely deep into the viewport.
This is especially useful for make even broader changes to a sculpt.
.. figure:: /images/sculpt-paint_sculpting_grab_projected.jpg
@@ -85,4 +85,4 @@
The stroke can also be started outside of the mesh (like in empty 3D space)
and still grab the nearest vertices within the brush radius.
- This can be useful when more broad control of grabbing is needed, especially on flat and tube meshes.
\ No newline at end of file
+ This can be useful when more broad control of grabbing is needed, especially on flat and tube meshes.
\ No newline at end of file
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