[Bf-docboard-svn] bf-manual: [9581] trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst: Fix outdated subdivied option
Aaron Carlisle
noreply at blender.org
Tue Sep 27 22:58:37 CEST 2022
Revision: 9581
https://developer.blender.org/rBM9581
Author: Blendify
Date: 2022-09-27 22:58:37 +0200 (Tue, 27 Sep 2022)
Log Message:
-----------
Fix outdated subdivied option
Fixes T101384
Modified Paths:
--------------
trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst
Modified: trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst
===================================================================
--- trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst 2022-09-24 15:36:54 UTC (rev 9580)
+++ trunk/blender_docs/manual/modeling/meshes/editing/edge/subdivide.rst 2022-09-27 20:58:37 UTC (rev 9581)
@@ -22,8 +22,8 @@
- If the face is a triangle, a new edge is created between the two new vertices,
subdividing the triangle in a triangle and a quad.
- If the face is a quad, and the edges are neighbors,
- we have *three* possible behaviors, depending on the setting of *Corner Cut Type*
- (the select menu next to the *Subdivide* button, in *Mesh Tools* panel). See below for details.
+ there have *three* possible behaviors to divide the quad,
+ depending on the setting of *Quad Corner Type* (see below for details).
- If the face is a quad, and the edges are opposite,
the quad is just subdivided in two quads by the edge linking the two new vertices.
@@ -71,8 +71,8 @@
Quad/Tri Mode
Forces subdivide to create triangles or quads instead of n-gons (see examples below).
This mode doesn't allow the use of *Straight Cut* on quad corners.
-Corner Cut Type
- This select menu controls the way quads with only two adjacent selected edges are subdivided.
+Quad Corner Type
+ Controls the way quads with only two adjacent selected edges are subdivided.
Fan
The quad is subdivided in a fan of four triangles,
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