[Bf-docboard-svn] bf-manual: [9559] trunk/blender_docs/manual/files/import_export/obj.rst: Obj: improve layout of UI fields and axis validation
Aaron Carlisle
noreply at blender.org
Tue Sep 13 00:27:15 CEST 2022
Revision: 9559
https://developer.blender.org/rBM9559
Author: Blendify
Date: 2022-09-13 00:27:14 +0200 (Tue, 13 Sep 2022)
Log Message:
-----------
Obj: improve layout of UI fields and axis validation
rB268e1eff8a54ef3b294b27e94b73e29338a3c469
Modified Paths:
--------------
trunk/blender_docs/manual/files/import_export/obj.rst
Modified: trunk/blender_docs/manual/files/import_export/obj.rst
===================================================================
--- trunk/blender_docs/manual/files/import_export/obj.rst 2022-09-12 22:05:01 UTC (rev 9558)
+++ trunk/blender_docs/manual/files/import_export/obj.rst 2022-09-12 22:27:14 UTC (rev 9559)
@@ -25,20 +25,14 @@
Properties
----------
-Animation
-^^^^^^^^^
-
-Animation
- Exports a numbered OBJ for each frame from the start to the end frame.
- Please be aware that this can take quite a long time.
-Frame Start, End
- The first and last frame to export, used to determine the range of exported frames.
-
-
Object Properties
^^^^^^^^^^^^^^^^^
-Axis Forward, Up
+Selected Only
+ Only export the selected objects. Otherwise export all objects in the scene.
+Scale
+ Global scale to use on export.
+Forward Axis, Up Axis
Since many applications use a different axis for 'Up', there are axis conversion settings,
Forward and Up axis -- By mapping these to different axis you can convert rotations
between applications default up and forward axis.
@@ -45,10 +39,6 @@
Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
-Scale
- Global scale to use on export.
-Selected Only
- Only export the selected objects. Otherwise export all objects in the scene.
Apply Modifiers
Export objects using the evaluated mesh, meaning the resulting mesh after all
:doc:`Modifiers </modeling/modifiers/index>` have been calculated.
@@ -74,8 +64,8 @@
:Copy: Copy the file on exporting and reference it with a relative path.
-Geometry Export
-^^^^^^^^^^^^^^^
+Geometry
+^^^^^^^^
UV Coordinates
Write out the active UV layers coordinates from Blender.
@@ -112,10 +102,20 @@
It is approximated by choosing the vertex group with the most members among the vertices of a face.
Smooth Groups
Write Blender's sharp edges as smooth groups.
-Bitflag Groups
+Smooth Group Bitflags
Generate Bitflags for smooth Groups.
+Animation
+^^^^^^^^^
+
+Animation
+ Exports a numbered OBJ for each frame from the start to the end frame.
+ Please be aware that this can take quite a long time.
+Frame Start, End
+ The first and last frame to export, used to determine the range of exported frames.
+
+
Compatibility
-------------
@@ -140,7 +140,7 @@
Clamp Bounding Box
OBJ-files often vary greatly in scale, this setting clamps the imported file to a fixed size.
-Axis Forward, Up
+Forward Axis, Up Axis
Since many applications use a different axis for 'Up', these are axis conversion for these settings,
Forward and Up axes -- By mapping these to different axes you can convert rotations
between applications default up and forward axes.
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