[Bf-docboard-svn] bf-manual: [9556] trunk/blender_docs/manual: Merge branch 'blender-3.3-release'

Aaron Carlisle noreply at blender.org
Mon Sep 12 06:24:17 CEST 2022


Revision: 9556
          https://developer.blender.org/rBM9556
Author:   Blendify
Date:     2022-09-12 06:24:16 +0200 (Mon, 12 Sep 2022)
Log Message:
-----------
Merge branch 'blender-3.3-release'

Modified Paths:
--------------
    trunk/blender_docs/manual/animation/armatures/bones/editing/change_layers.rst
    trunk/blender_docs/manual/animation/armatures/posing/editing/flip_quats.rst
    trunk/blender_docs/manual/animation/keyframes/keying_sets.rst
    trunk/blender_docs/manual/editors/3dview/controls/snapping.rst
    trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst
    trunk/blender_docs/manual/editors/3dview/navigate/walk_fly.rst
    trunk/blender_docs/manual/editors/index.rst
    trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst
    trunk/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst
    trunk/blender_docs/manual/interface/controls/buttons/eyedropper.rst
    trunk/blender_docs/manual/interface/controls/buttons/fields.rst
    trunk/blender_docs/manual/interface/controls/buttons/menus.rst
    trunk/blender_docs/manual/interface/controls/templates/list_view.rst
    trunk/blender_docs/manual/interface/tool_system.rst
    trunk/blender_docs/manual/interface/window_system/areas.rst
    trunk/blender_docs/manual/interface/window_system/regions.rst
    trunk/blender_docs/manual/interface/window_system/workspaces.rst
    trunk/blender_docs/manual/modeling/meshes/properties/object_data.rst
    trunk/blender_docs/manual/modeling/metas/editing.rst
    trunk/blender_docs/manual/modeling/metas/properties.rst
    trunk/blender_docs/manual/movie_clip/masking/editing.rst
    trunk/blender_docs/manual/render/materials/line_art.rst
    trunk/blender_docs/manual/scene_layout/collections/collections.rst
    trunk/blender_docs/manual/scene_layout/object/properties/line_art.rst
    trunk/blender_docs/manual/sculpt_paint/sculpting/editing/face_sets.rst

Property Changed:
----------------
    trunk/blender_docs/

Index: trunk/blender_docs
===================================================================
--- trunk/blender_docs	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs	2022-09-12 04:24:16 UTC (rev 9556)

Property changes on: trunk/blender_docs
___________________________________________________________________
Modified: svn:mergeinfo
## -3,4 +3,4 ##
 /branches/blender-3.0-release/blender_docs:8543-9034
 /branches/blender-3.1-release/blender_docs:8904-9230
 /branches/blender-3.2-release/blender_docs:9236-9417
-/branches/blender-3.3-release/blender_docs:9438-9550
\ No newline at end of property
+/branches/blender-3.3-release/blender_docs:9438-9555
\ No newline at end of property
Modified: trunk/blender_docs/manual/animation/armatures/bones/editing/change_layers.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/bones/editing/change_layers.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/animation/armatures/bones/editing/change_layers.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -12,6 +12,7 @@
 
    :Mode:      Edit Mode
    :Menu:      :menuselection:`Armature --> Change Armature Layers`
+   :Shortcut:  :kbd:`Shift-M`
 
 Each armature has 32 :ref:`Layers <bpy.types.Armature.layers>` to
 organize armatures by "regrouping" them into sets of bones.

Modified: trunk/blender_docs/manual/animation/armatures/posing/editing/flip_quats.rst
===================================================================
--- trunk/blender_docs/manual/animation/armatures/posing/editing/flip_quats.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/animation/armatures/posing/editing/flip_quats.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -8,6 +8,7 @@
 
    :Mode:      Pose Mode
    :Menu:      :menuselection:`Pose --> Flip Quats`
+   :Shortcut:  :kbd:`Alt-F`
 
 Flip quaternion values to achieve desired rotations, while maintaining the same orientations.
 

Modified: trunk/blender_docs/manual/animation/keyframes/keying_sets.rst
===================================================================
--- trunk/blender_docs/manual/animation/keyframes/keying_sets.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/animation/keyframes/keying_sets.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -103,7 +103,7 @@
    Keying Set Name, None, Named Group
 
 
-.. _bpy.ops.keyingset_button_add:
+.. _bpy.ops.anim.keyingset_button_add:
 
 Adding Properties
 =================

Modified: trunk/blender_docs/manual/editors/3dview/controls/snapping.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/controls/snapping.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/editors/3dview/controls/snapping.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -53,9 +53,13 @@
    Snaps to the nearest vertex of a mesh object.
 Edge
    Snaps to the nearest point on the nearest edge.
-Face
-   Snaps to the nearest point on the nearest face.
-   This is useful for retopologizing.
+Face Project
+   Snaps to the face by projecting the current point on the nearest face.
+   This snap mode will snap geometry to both visible and occluded.
+   This snap mode is useful for retopologizing.
+Face Nearest
+   Snaps to the nearest surface in world space.
+   This snap mode will only snap geometry to visible (non occluded) geometry.
 Volume
    Snaps to regions within the volume of the first object found below the mouse cursor.
    Unlike the other options, this option controls the depth
@@ -115,8 +119,8 @@
           Median.
 
 
-Additional Options
-==================
+Target Selection
+================
 
 .. figure:: /images/editors_3dview_controls_snapping_options.png
 
@@ -124,6 +128,31 @@
 additional controls are available to alter snap behavior. These options vary between mode
 (Object and Edit) as well as snap target. The available options are:
 
+.. _bpy.types.ToolSettings.use_snap_self:
+
+Include Active
+   Only available in Edit Mode.
+   Allows snapping mesh elements to other elements of the same mesh.
+
+   This checkbox is ignored if
+   :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>`
+   is enabled.
+
+.. _bpy.types.ToolSettings.use_snap_edit:
+
+Include Edited :guilabel:`Edit Mode`
+   Snap onto non-active objects in Edit Mode.
+
+.. _bpy.types.ToolSettings.use_snap_nonedit:
+
+Include Non-Edited :guilabel:`Edit Mode`
+   Snap onto objects not in Edit Mode.
+
+.. _bpy.types.ToolSettings.use_snap_selectable:
+
+Exclude Non-Selectable
+   Snap only onto objects that are selectable.
+
 .. _bpy.types.ToolSettings.use_snap_grid_absolute:
 
 Absolute Grid Snap
@@ -135,16 +164,6 @@
 Backface Culling
    Exclude back-facing geometry from snapping.
 
-.. _bpy.types.ToolSettings.use_snap_self:
-
-Project Onto Self
-   Only available in Edit Mode.
-   Allows snapping mesh elements to other elements of the same mesh.
-
-   This checkbox is ignored if
-   :doc:`Proportional Editing </editors/3dview/controls/proportional_editing>`
-   is enabled.
-
 .. _bpy.types.ToolSettings.use_snap_align_rotation:
 
 Align Rotation to Target
@@ -167,6 +186,17 @@
 
       :doc:`/modeling/modifiers/deform/shrinkwrap`
 
+.. _bpy.types.ToolSettings.use_snap_to_same_target:
+
+Snap to Same Target :guilabel:`Face Nearest`
+   Snap only to target that source was initially near.
+
+.. _bpy.types.ToolSettings.snap_face_nearest_steps:
+
+Face Nearest Steps :guilabel:`Face Nearest`
+   Number of steps to break transformation into for face nearest snapping.
+   This option is only available in Edit mode.
+
 .. _bpy.types.ToolSettings.use_snap_peel_object:
 
 Snap Peel Object
@@ -173,21 +203,24 @@
    Only available if Snap To Volume is enabled.
    Consider objects as a whole when finding volume center.
 
+
 .. _bpy.types.ToolSettings.use_snap_translate:
 .. _bpy.types.ToolSettings.use_snap_rotate:
 .. _bpy.types.ToolSettings.use_snap_scale:
 
 Affect
-   Specifies which transformations are affected by snapping.
-   By default, snapping only happens while moving something,
-   but you can also enable it for rotating and scaling.
+======
 
+Specifies which transformations are affected by snapping.
+By default, snapping only happens while moving something,
+but you can also enable it for rotating and scaling.
 
+
 Multiple Snap Targets
 ---------------------
 
 While you're transforming a selection with snapping enabled,
-you can press :kbd:`A` whenever there's a hilighted snap target to
+you can press :kbd:`A` whenever there's a highlighted snap target to
 mark it. With multiple such targets marked, the selection will
 then be snapped to their average location.
 

Modified: trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/editors/3dview/navigate/camera_view.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -119,7 +119,7 @@
    meaning these actions can also be used to position and aim a light for example.
 
 
-.. _bpy.ops.camera_to_view:
+.. _bpy.ops.view3d.camera_to_view:
 
 Align Active Camera to View
 ---------------------------

Modified: trunk/blender_docs/manual/editors/3dview/navigate/walk_fly.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/navigate/walk_fly.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/editors/3dview/navigate/walk_fly.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -48,7 +48,6 @@
 .. reference::
 
    :Mode:      All modes
-   :Shortcut:  :kbd:`Shift-AccentGrave`
    :Menu:      :menuselection:`View --> Navigation --> Walk Navigation`
 
 This navigation method behaves like a typical first person game.

Modified: trunk/blender_docs/manual/editors/index.rst
===================================================================
--- trunk/blender_docs/manual/editors/index.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/editors/index.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -1,4 +1,5 @@
 .. _bpy.types.Space:
+.. _bpy.ops.screen.space_type_set_or_cycle:
 
 ###########
   Editors

Modified: trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/grease_pencil/modes/edit/stroke_menu.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -207,6 +207,8 @@
    Moves to the bottom the selected points/strokes.
 
 
+.. _bpy.ops.gpencil.stroke_cyclical_set:
+
 Close
 =====
 
@@ -233,8 +235,6 @@
    If disabled, the operator act the same as *Toggle Cyclic*.
 
 
-.. _bpy.ops.gpencil.stroke_cyclical_set:
-
 Toggle Cyclic
 =============
 

Modified: trunk/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst
===================================================================
--- trunk/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst	2022-09-12 04:23:34 UTC (rev 9555)
+++ trunk/blender_docs/manual/grease_pencil/modifiers/generate/line_art.rst	2022-09-12 04:24:16 UTC (rev 9556)
@@ -63,6 +63,118 @@
    The strokes generated by line art are given this Opacity.
 
 
+Edge Types
+----------
+
+Line Art can identify different edge types. Selected edge types will be included in the result.
+
+.. _bpy.types.LineartGpencilModifier.shadow_region_filtering:
+
+Illumination Filtering
+   Select feature lines that comes from lit or shaded regions.
+   Will not affect cast shadow and light contour since they are at the border.
+
+   :None: Not filtering any lines based on illumination region.
+   :Illuminated: Only selecting lines from illuminated regions.
+   :Shaded: Only selecting lines from shaded regions.
+   :Illuminated (Enclosed Shapes):
+      Selecting lines from lit regions, and make the combination of contour,
+      light contour and shadow lines into enclosed shapes.
+
+.. rubric:: Create
+
+.. _bpy.types.LineartGpencilModifier.use_contour:
+.. _bpy.types.LineartGpencilModifier.silhouette_filtering:
+.. _bpy.types.LineartGpencilModifier.use_invert_silhouette:
+
+Contour
+   Generate strokes from contour lines.
+   Where the edge becomes the separation line of front/backfacing faces.
+   The silhouette can also be inverted by clicking the invert button.
+

@@ Diff output truncated at 10240 characters. @@


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