[Bf-docboard-svn] bf-manual: [9653] trunk/blender_docs/manual/physics/particles/hair/dynamics.rst: Cleanup: Fix copy/paste mistake

Aaron Carlisle noreply at blender.org
Mon Oct 24 00:13:20 CEST 2022


Revision: 9653
          https://developer.blender.org/rBM9653
Author:   Blendify
Date:     2022-10-24 00:13:20 +0200 (Mon, 24 Oct 2022)
Log Message:
-----------
Cleanup: Fix copy/paste mistake

Modified Paths:
--------------
    trunk/blender_docs/manual/physics/particles/hair/dynamics.rst

Modified: trunk/blender_docs/manual/physics/particles/hair/dynamics.rst
===================================================================
--- trunk/blender_docs/manual/physics/particles/hair/dynamics.rst	2022-10-23 21:00:24 UTC (rev 9652)
+++ trunk/blender_docs/manual/physics/particles/hair/dynamics.rst	2022-10-23 22:13:20 UTC (rev 9653)
@@ -28,10 +28,10 @@
 
 Quality
    A general setting for how fine and good a simulation you wish.
-   Higher numbers take more time but ensure less tears and penetrations through the cloth.
+   Higher numbers take more time but ensure less tears and penetrations through the hair.
 Distance
-   The distance another object must get to the cloth for
-   the simulation to repel the cloth out of the way.
+   The distance another object must get to the hair for
+   the simulation to repel the hair out of the way.
    Smaller values might cause errors but provide some speed-up while
    larger will give unrealistic results if too large and can be slow.
    It is best to find a good in between value.
@@ -40,7 +40,7 @@
    by restricting the amount of movement after a collision.
 Collision Collection
    Only objects that are a part of this :doc:`Collection </scene_layout/collections/index>`
-   can collide with the cloth. Note that these objects must also have Collision physics enabled.
+   can collide with the hair. Note that these objects must also have Collision physics enabled.
 
 
 Structure



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