[Bf-docboard-svn] bf-manual: [9650] trunk/blender_docs/manual: Improvements to color attributes
Aaron Carlisle
noreply at blender.org
Sun Oct 23 21:11:19 CEST 2022
Revision: 9650
https://developer.blender.org/rBM9650
Author: Blendify
Date: 2022-10-23 21:11:18 +0200 (Sun, 23 Oct 2022)
Log Message:
-----------
Improvements to color attributes
Modified Paths:
--------------
trunk/blender_docs/manual/editors/3dview/display/shading.rst
trunk/blender_docs/manual/render/workbench/color.rst
trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst
Modified: trunk/blender_docs/manual/editors/3dview/display/shading.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/display/shading.rst 2022-10-23 18:47:56 UTC (rev 9649)
+++ trunk/blender_docs/manual/editors/3dview/display/shading.rst 2022-10-23 19:11:18 UTC (rev 9650)
@@ -65,6 +65,8 @@
Draw an outline around objects. The color of the outline can be adjusted.
+.. _3dview-shading-solid:
+
Solid
=====
@@ -103,8 +105,8 @@
Use the color that can be set per object
in the Viewport Display :ref:`properties-object-viewport-display` panel.
:Attribute:
- Display the active Color Attribute of an object. When an object has
- no active Color Attribute it will be rendered in the color set
+ Display the active :ref:`Color Attribute <modeling-meshes-properties-object_data-color-attributes>`
+ of an object. When an object has no active Color Attribute it will be rendered in the color set
in the Viewport Display :ref:`properties-object-viewport-display` panel.
:Single:
Render the whole scene using a single color. The color can be chosen.
Modified: trunk/blender_docs/manual/render/workbench/color.rst
===================================================================
--- trunk/blender_docs/manual/render/workbench/color.rst 2022-10-23 18:47:56 UTC (rev 9649)
+++ trunk/blender_docs/manual/render/workbench/color.rst 2022-10-23 19:11:18 UTC (rev 9650)
@@ -17,8 +17,8 @@
Use the color that can be set per object
in the Viewport Display :ref:`properties-object-viewport-display` panel.
:Attribute:
- Display the active Color Attribute of an object. When an object has
- no active Color Attribute it will be rendered in the color set
+ Display the active :ref:`Color Attribute <modeling-meshes-properties-object_data-color-attributes>`
+ of an object. When an object has no active Color Attribute it will be rendered in the color set
in the Viewport Display :ref:`properties-object-viewport-display` panel.
:Single:
Render the whole scene using a single color. The color can be chosen.
Modified: trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst 2022-10-23 18:47:56 UTC (rev 9649)
+++ trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst 2022-10-23 19:11:18 UTC (rev 9650)
@@ -5,6 +5,9 @@
Vertex Painting is a simple way of painting color onto an object, by directly
manipulating the color of vertices, rather than textures, and is fairly straightforward.
+Vertex Painting stores the color information as a
+:ref:`Color Attribute <modeling-meshes-properties-object_data-color-attributes>`
+which can be used by different render engines.
.. figure:: /images/sculpt-paint_vertex-paint_introduction_mode-menu.png
@@ -15,5 +18,17 @@
the vertex are then modified with a gradient to the color of the other connected vertices.
Note that the color of occluded faces is not modified.
-You can also the use :doc:`/render/shader_nodes/input/attribute` to access
-Color Attribute information in the material node tree.
+.. seealso::
+
+ :doc:`Dynamic Paint </physics/dynamic_paint/introduction>`
+ can create Color Attribute information while using physics or animation.
+
+
+Viewing Color Attributes
+========================
+
+Color Attributes can be used in a material node tree using the :doc:`/render/shader_nodes/input/vertex_color`.
+
+Color Attributes can be viewed in the 3D viewport using the Workbench render engine.
+To use such feature, set the 3D Viewport to :ref:`Solid Shading <3dview-shading-solid>`
+and select the *Attribute* Color option.
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