[Bf-docboard-svn] bf-manual: [9650] trunk/blender_docs/manual: Improvements to color attributes

Aaron Carlisle noreply at blender.org
Sun Oct 23 21:11:19 CEST 2022


Revision: 9650
          https://developer.blender.org/rBM9650
Author:   Blendify
Date:     2022-10-23 21:11:18 +0200 (Sun, 23 Oct 2022)
Log Message:
-----------
Improvements to color attributes

Modified Paths:
--------------
    trunk/blender_docs/manual/editors/3dview/display/shading.rst
    trunk/blender_docs/manual/render/workbench/color.rst
    trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst

Modified: trunk/blender_docs/manual/editors/3dview/display/shading.rst
===================================================================
--- trunk/blender_docs/manual/editors/3dview/display/shading.rst	2022-10-23 18:47:56 UTC (rev 9649)
+++ trunk/blender_docs/manual/editors/3dview/display/shading.rst	2022-10-23 19:11:18 UTC (rev 9650)
@@ -65,6 +65,8 @@
       Draw an outline around objects. The color of the outline can be adjusted.
 
 
+.. _3dview-shading-solid:
+
 Solid
 =====
 
@@ -103,8 +105,8 @@
       Use the color that can be set per object
       in the Viewport Display :ref:`properties-object-viewport-display` panel.
    :Attribute:
-      Display the active Color Attribute of an object. When an object has
-      no active Color Attribute it will be rendered in the color set
+      Display the active :ref:`Color Attribute <modeling-meshes-properties-object_data-color-attributes>`
+      of an object. When an object has no active Color Attribute it will be rendered in the color set
       in the Viewport Display :ref:`properties-object-viewport-display` panel.
    :Single:
       Render the whole scene using a single color. The color can be chosen.

Modified: trunk/blender_docs/manual/render/workbench/color.rst
===================================================================
--- trunk/blender_docs/manual/render/workbench/color.rst	2022-10-23 18:47:56 UTC (rev 9649)
+++ trunk/blender_docs/manual/render/workbench/color.rst	2022-10-23 19:11:18 UTC (rev 9650)
@@ -17,8 +17,8 @@
    Use the color that can be set per object
    in the Viewport Display :ref:`properties-object-viewport-display` panel.
 :Attribute:
-   Display the active Color Attribute of an object. When an object has
-   no active Color Attribute it will be rendered in the color set
+   Display the active :ref:`Color Attribute <modeling-meshes-properties-object_data-color-attributes>`
+   of an object. When an object has no active Color Attribute it will be rendered in the color set
    in the Viewport Display :ref:`properties-object-viewport-display` panel.
 :Single:
    Render the whole scene using a single color. The color can be chosen.

Modified: trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst
===================================================================
--- trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst	2022-10-23 18:47:56 UTC (rev 9649)
+++ trunk/blender_docs/manual/sculpt_paint/vertex_paint/introduction.rst	2022-10-23 19:11:18 UTC (rev 9650)
@@ -5,6 +5,9 @@
 
 Vertex Painting is a simple way of painting color onto an object, by directly
 manipulating the color of vertices, rather than textures, and is fairly straightforward.
+Vertex Painting stores the color information as a
+:ref:`Color Attribute <modeling-meshes-properties-object_data-color-attributes>`
+which can be used by different render engines.
 
 .. figure:: /images/sculpt-paint_vertex-paint_introduction_mode-menu.png
 
@@ -15,5 +18,17 @@
 the vertex are then modified with a gradient to the color of the other connected vertices.
 Note that the color of occluded faces is not modified.
 
-You can also the use :doc:`/render/shader_nodes/input/attribute` to access
-Color Attribute information in the material node tree.
+.. seealso::
+
+   :doc:`Dynamic Paint </physics/dynamic_paint/introduction>`
+   can create Color Attribute information while using physics or animation.
+
+
+Viewing Color Attributes
+========================
+
+Color Attributes can be used in a material node tree using the :doc:`/render/shader_nodes/input/vertex_color`.
+
+Color Attributes can be viewed in the 3D viewport using the Workbench render engine.
+To use such feature, set the 3D Viewport to :ref:`Solid Shading <3dview-shading-solid>`
+and select the *Attribute* Color option.



More information about the Bf-docboard-svn mailing list